Battledale_PRC8/_module/nss/fr_start02.nss

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#include "nw_i0_tool"
int StartingConditional()
{
// Make sure the PC speaker has these items in their inventory
//if(GetIsObjectValid(GetItemPossessedBy(GetPCSpeaker(), "frost_portalkey_03")))
// return TRUE;
// Make sure the PC speaker has these items in their inventory
//else if(GetIsObjectValid(GetItemPossessedBy(GetPCSpeaker(), "frost_portalkey_chosen")))
// return TRUE;
//else
return FALSE;
}