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void main()
{
object oPC = GetClickingObject();
object oTarget = GetWaypointByTag("fr_iwd_swall_exit2");
effect eEffect = EffectVisualEffect(VFX_IMP_BREACH, FALSE);
DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC, 0.7));
DelayCommand(1.0,AssignCommand (oPC, JumpToObject(oTarget)));
SendMessageToPC(oPC, "You proceed to the other end of the tunnel and walk trough the magical wall of ice.");
}