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void main()
{
object oPC = GetEnteringObject();
if(GetIsPC(oPC) == TRUE)
{
int iSpot = GetSkillRank(SKILL_SPOT, oPC);
if (d20() + iSpot >= 20)
{
SendMessageToPC(oPC, "You notice old note among the bones, it says: 'Teach them to taste of dwarf-flesh, the tribe will reward you well.' It seems like the teaching went too well, unfortunate to the trainer.");
}
}
}