72 lines
2.0 KiB
Plaintext
72 lines
2.0 KiB
Plaintext
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//This is database_inc
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const string TRI_PRES_DB = "TRI_PRESTIGE_DATABASE";
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// functions
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// Returns TRUE if the PC has permission to play the prestige class nClass
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// Permission will usually be granted by an NPC trainer
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// Any PC who already has a level in the specified class is deemed to have
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// permission regardless of whether they have been trained.
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int DBGetPrestigePermission (object oPC, int nClass);
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// Gives the PC permission to play the prestige class nClass.
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// Permission is usually set through a conversation with an NPC trainer
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// Setting nPermission to FALSE will remove permission to play the class,
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// if it exists currently
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void DBSetPrestigePermisson (object oPC, int nClass, int nPermission=TRUE);
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int DBGetPrestigePermission (object oPC, int nClass)
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{
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int nReturn=0;
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// If the PC already has a level in the class, nReturn is TRUE
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if (GetLevelByClass(nClass, oPC) >= 1)
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{
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nReturn=1;
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}
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// Else check the database
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else
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{
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string sClass="PrestigeClass"+IntToString(nClass);
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nReturn=GetCampaignInt(TRI_PRES_DB, sClass, oPC);
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}
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return nReturn;
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}
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void DBSetPrestigePermisson (object oPC, int nClass, int nPermission=TRUE)
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{
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string sClass="PrestigeClass"+IntToString(nClass);
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SetCampaignInt(TRI_PRES_DB, sClass, nPermission, oPC);
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}
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//
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//
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//IWD permission settings
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//
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//
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// Returns TRUE if the PC has permission to go to IWD using the start portal,
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// otherwise returns FALSE
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int DBGetIWDPermission (object oPC);
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// Sets permission to use the starting portal to go straight to IWD
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// Permission will be true by default. Set nPermission to FALSE to take permission away
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void DBSetIWDPermission (object oPC, int nPermission=TRUE);
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// the other functions that are already there
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int DBGetIWDPermission (object oPC)
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{
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int nReturn=0;
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// check the database
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nReturn=GetCampaignInt(TRI_PRES_DB, "IWD", oPC);
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return nReturn;
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}
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void DBSetIWDPermission (object oPC, int nPermission=TRUE)
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{
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SetCampaignInt(TRI_PRES_DB, "IWD", nPermission, oPC);
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}
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//GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oPC) < 1
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