Battledale_PRC8/_module/nss/ah_ooc_spellok.nss

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void main()
{
object oPC=GetExitingObject();
RemoveEffect(oPC, EffectSpellFailure());
// Creates an effect that inhibits spells
// - nPercent - percentage of failure
// - nSpellSchool - the school of spells affected.
//effect EffectSpellFailure(int nPercent=100, int nSpellSchool=SPELL_SCHOOL_GENERAL)
}