Created top hak for crafting dialog. Moved Bioware creature abilities to top hak. Fixed DMFI wand handouts. Added DMFI language handouts. Added CCOH 6. Disabled PC corpse system. Modified new player startup system. Full compile. Updated release archive.
42 lines
1.5 KiB
Plaintext
42 lines
1.5 KiB
Plaintext
///////////////////////////////////////////////////////////////////////////////
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// mk_cb_iprp_ftlbl
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///////////////////////////////////////////////////////////////////////////////
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// callback itemproperty feat label
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///////////////////////////////////////////////////////////////////////////////
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#include "mk_inc_debug"
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#include "mk_inc_2da_disp"
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#include "mk_inc_tlk"
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#include "mk_inc_iprp"
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const string s2DAfile = "iprp_feats";
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const string sColumnFeatIndex = "FeatIndex";
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const string sColumnStrRef = "Name";
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void main()
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{
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object oPC = OBJECT_SELF;
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int nRow = GetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_ROW);
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int nFeat = nRow;
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int nFeatIndex = MK_Get2DAInt(s2DAfile, sColumnFeatIndex, nRow, -1);
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int nStrRef = MK_Get2DAInt(s2DAfile, sColumnStrRef, nRow, -1);
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object oItem = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oPC);
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int bHasFeat = MK_IPRP_GetItemHasFeat(oItem, nFeat);
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// MK_DEBUG_TRACE("mk_cb_iprp_ftlbl: nFeat="+IntToString(nFeat)
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// +", nFeatIndex="+IntToString(nFeatIndex)
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// +", nStrRef="+IntToString(nStrRef)
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// +", bHasFeat="+IntToString(bHasFeat));
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int nGender = GetGender(OBJECT_SELF);
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string sColorTag = GetLocalString(oPC, (bHasFeat ? "MK_2DA_DISP_CURRENT_COLOR" : "MK_2DA_DISP_DEFAULT_COLOR"));
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string sLabel = sColorTag + MK_TLK_GetStringByStrRef( bHasFeat ? -39 : -40, nGender )
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+ GetStringByStrRef(nStrRef, nGender) + " [#"+IntToString(nFeatIndex)+"]</c>";
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SetLocalString(OBJECT_SELF, MK_2DA_DISP_CALLBACK_LABEL, sLabel);
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}
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