Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
11 lines
154 B
Plaintext
11 lines
154 B
Plaintext
void main()
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{
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object oItem = GetFirstItemInInventory();
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if(GetIsObjectValid(oItem))
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{
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DestroyObject(oItem);
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oItem = GetNextItemInInventory();
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}
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}
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