Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
12 lines
278 B
Plaintext
12 lines
278 B
Plaintext
/**
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Spawn an NPC who will fire one of the default "BattleCatapults"
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J.D. Robertson, 2002
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*/
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void main()
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{
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object catapult = GetNearestObjectByTag("BattleCatapults");
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if (GetIsObjectValid(catapult))
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SetLocalObject(OBJECT_SELF, "MyCatapult", catapult);
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}
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