Aschbourne_PRC8/_module/nss/mk_pre_perpart_s.nss
GetOffMyYarn 69879d6957 Areas and Fixes
Added CCOH and missing areas
Changed some areas to be craftable,
Fixed some on death issues,
Fixed the Gaurd
2024-08-30 11:38:44 -04:00

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#include "mk_inc_generic"
#include "x2_inc_craft"
#include "mk_inc_iaam"
#include "mk_inc_craft"
#include "mk_inc_states"
/*
int IsVisible(object oItem, int nModel, int nRobe)
{
int nPartCount = MK_IAAM_GetPartCount(nModel);
int i;
int nHiddenByRobeCount=0;
int nEmptyAppearanceCount=0;
for (i=0; (i<nPartCount); i++)
{
int iPart = MK_IAAM_GetPart(nModel, i);
if ((nRobe!=0) && (!MK_IsBodyPartVisible(nRobe, iPart)))
{
nHiddenByRobeCount++;
}
else
{
int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, iPart);
if ((nAppearance==0) || ((nAppearance==1) &&
(iPart!=ITEM_APPR_ARMOR_MODEL_TORSO) && (iPart!=ITEM_APPR_ARMOR_MODEL_PELVIS)))
{
nEmptyAppearanceCount++;
}
}
}
int nVisible;
if (nHiddenByRobeCount>0)
{
nVisible=FALSE;
}
else
{
switch (nPartCount)
{
case 1:
case 2:
nVisible = (nEmptyAppearanceCount==0);
break;
case 3:
case 4:
case 5:
case 6:
nVisible = (nEmptyAppearanceCount<=2);
break;
default:
nVisible = (nEmptyAppearanceCount<=4);
break;
}
}
MK_DEBUG_TRACE("IsVisible: nModel="+IntToString(nModel)+", nRobe="+IntToString(nRobe)+", nPartCount="+IntToString(nPartCount)+
", nHiddenByRobeCount="+IntToString(nHiddenByRobeCount)+", nEmptyAppearanceCount="+IntToString(nEmptyAppearanceCount)+", nVisible="+IntToString(nVisible));
return nVisible;
}
*/
int StartingConditional()
{
object oPC = GetPCSpeaker();
object oItem = CIGetCurrentModItem(oPC);
MK_GenericDialog_SetState(MK_STATE_SELECTPART);
// int nDisableEEFeatures = MK_INIT_GetAreEEFeaturesDisabled();
int nVisible = !MK_GetHiddenWhenEquipped(oItem);
int nRobe = GetItemAppearance(oItem,ITEM_APPR_TYPE_ARMOR_MODEL,ITEM_APPR_ARMOR_MODEL_ROBE);
int iItemAppr;
int nValid;
for (iItemAppr=0; iItemAppr<MK_ITEM_APPR_ARMOR_NUM_MODELS; iItemAppr++)
{
nValid = nVisible && MK_IAAM_GetIsValid(iItemAppr) && MK_IAAM_GetIsValidForColorModify(iItemAppr)
&& ((nRobe == 0) || (MK_IAAM_GetIsHiddenByRobe(iItemAppr, nRobe, TRUE) < 100))
&& (MK_IAAM_GetArmorAppearanceIsNull(iItemAppr, oItem, TRUE) < 100);
MK_GenericDialog_SetCondition(iItemAppr, nValid);
}
return TRUE;
}