Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
33 lines
790 B
Plaintext
33 lines
790 B
Plaintext
// mk_on_mounted.nss
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#include "mk_inc_horse"
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//#include "x3_inc_horse"
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// this script is called by the CCOH horse system after smounting
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// it could be used to mount all the PC's henchmen for example
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void main()
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{
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object oRider = OBJECT_SELF;
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if (!GetIsPC(oRider)) return;
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SendMessageToPC(OBJECT_SELF, "*** script \"mk_on_mounted\" called ***");
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int iHench;
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for (iHench=1; iHench<=GetMaxHenchmen(); iHench++)
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{
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object oHench = GetHenchman(oRider, iHench);
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if (!HorseGetIsMounted(oHench))
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{
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int nHorse = GetLocalInt(oHench, MK_VAR_CURRENT_HORSE);
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if (nHorse<=0)
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{
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nHorse = 17 + ((iHench-1) % 4) * 13;
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}
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MK_CreatureMountHorse(oHench, nHorse);
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}
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}
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}
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