Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
16 lines
749 B
Plaintext
16 lines
749 B
Plaintext
void main()
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{
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object oPlayer=GetPCSpeaker();
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object oSpawn=GetObjectByTag("Default_Start"); //set default respawn point
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int iClass = GetClassByPosition(1,oPlayer);
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if (iClass==CLASS_TYPE_BARBARIAN) { oSpawn=GetObjectByTag("Barbarian_Start"); }
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if (iClass==CLASS_TYPE_BARD) { oSpawn=GetObjectByTag("Bard_Start"); }
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if (iClass==CLASS_TYPE_DRUID) { oSpawn=GetObjectByTag("Druid_Start"); }
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if (iClass==CLASS_TYPE_MONK) { oSpawn=GetObjectByTag("Monk_Start"); }
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if (iClass==CLASS_TYPE_RANGER) { oSpawn=GetObjectByTag("Ranger_Start"); }
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if (iClass==CLASS_TYPE_ROGUE) { oSpawn=GetObjectByTag("Rogue_Start"); }
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AssignCommand(oPlayer, DelayCommand(1.0, JumpToObject(oSpawn)));
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}
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