Aschbourne_PRC8/_module/nss/cs_rest_trg_exit.nss
GetOffMyYarn 69879d6957 Areas and Fixes
Added CCOH and missing areas
Changed some areas to be craftable,
Fixed some on death issues,
Fixed the Gaurd
2024-08-30 11:38:44 -04:00

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//============================================================================
//
// Name: CS Resting Subsystem - Remove trigger-specific resting data.
// File: cs_rest_trg_exit
// Author: Craig Smith (Galap) <craig@smith.dropbear.id.au>
//
// $Id: cs_rest_trg_exit.nss,v 1.6 2004/12/02 09:54:45 cs Exp $
// $Source: /local/cvs/nwn/resting/cs_rest_trg_exit.nss,v $
//
//----------------------------------------------------------------------------
// This software is distributed in the hope that it will be useful. It is
// provided "as is" WITHOUT WARRANTY OF ANY KIND, either expressed or implied,
// including, but not limited to, the implied warranties of merchantability
// and fitness for a particular purpose. You may redistribute or modify this
// software for your own purposes so long as all original credit information
// remains intact.
//----------------------------------------------------------------------------
//
// This script is intended to be placed on the OnExit event of a trigger
// or other object. Players that leave the trigger have any trigger-specific
// rules removed.
//
//============================================================================
#include "cs_dbg"
#include "cs_rest"
void main() {
cs_dbg_Enter("cs_rest_trg_exit()");
object pc = GetExitingObject();
if (GetIsPC(pc)) {
struct cs_rest_config cfg = cs_rest_RetrieveConfig(pc);
if (GetLocalInt(pc, CS_REST_VAR_NO_REST_ZONE)) {
cs_rest_ShowFloatingTextByID(pc, cfg, CS_REST_TXT_EXIT_NO_REST);
}
else {
cs_rest_ShowFloatingTextByID(pc, cfg, CS_REST_TXT_EXIT_REST);
}
// Remove the trigger tracking information for the trigger.
cs_rest_DeleteProfile(pc);
cs_rest_DeleteTriggeringObject(pc);
}
cs_dbg_Exit("cs_rest_trg_exit");
}