Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
46 lines
1.8 KiB
Plaintext
46 lines
1.8 KiB
Plaintext
//============================================================================
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//
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// Name: CS Resting Subsystem - Remove trigger-specific resting data.
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// File: cs_rest_trg_exit
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// Author: Craig Smith (Galap) <craig@smith.dropbear.id.au>
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//
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// $Id: cs_rest_trg_exit.nss,v 1.6 2004/12/02 09:54:45 cs Exp $
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// $Source: /local/cvs/nwn/resting/cs_rest_trg_exit.nss,v $
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//
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//----------------------------------------------------------------------------
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// This software is distributed in the hope that it will be useful. It is
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// provided "as is" WITHOUT WARRANTY OF ANY KIND, either expressed or implied,
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// including, but not limited to, the implied warranties of merchantability
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// and fitness for a particular purpose. You may redistribute or modify this
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// software for your own purposes so long as all original credit information
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// remains intact.
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//----------------------------------------------------------------------------
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//
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// This script is intended to be placed on the OnExit event of a trigger
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// or other object. Players that leave the trigger have any trigger-specific
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// rules removed.
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//
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//============================================================================
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#include "cs_dbg"
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#include "cs_rest"
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void main() {
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cs_dbg_Enter("cs_rest_trg_exit()");
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object pc = GetExitingObject();
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if (GetIsPC(pc)) {
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struct cs_rest_config cfg = cs_rest_RetrieveConfig(pc);
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if (GetLocalInt(pc, CS_REST_VAR_NO_REST_ZONE)) {
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cs_rest_ShowFloatingTextByID(pc, cfg, CS_REST_TXT_EXIT_NO_REST);
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}
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else {
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cs_rest_ShowFloatingTextByID(pc, cfg, CS_REST_TXT_EXIT_REST);
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}
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// Remove the trigger tracking information for the trigger.
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cs_rest_DeleteProfile(pc);
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cs_rest_DeleteTriggeringObject(pc);
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}
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cs_dbg_Exit("cs_rest_trg_exit");
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}
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