Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
55 lines
1.7 KiB
Plaintext
55 lines
1.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Default:On Death
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//:: NW_C2_DEFAULT7
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Shouts to allies that they have been killed
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 25, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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object CreatePlaceable(string sObject, location lPlace, float fDuration);
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void CreatePlaceable2();
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void main()
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{
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if (Random(1000)< (5*GetHitDice(OBJECT_SELF))+10 )
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{
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object oTemp = CreatePlaceable("temporaryplaceho",GetLocation(OBJECT_SELF),180.0);
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AssignCommand(oTemp,DelayCommand(120.0,CreatePlaceable2()));
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}
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int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
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{
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object oKiller = GetLastKiller();
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AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
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}
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SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
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//Shout Attack my target, only works with the On Spawn In setup
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SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
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if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
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{
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SignalEvent(GetAreaFromLocation(GetLocation(OBJECT_SELF)), EventUserDefined(1007));
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}
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}
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object CreatePlaceable(string sObject, location lPlace, float fDuration)
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{
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object oPlaceable = CreateObject(OBJECT_TYPE_PLACEABLE,sObject,lPlace,FALSE);
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if (fDuration != 0.0)
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DestroyObject(oPlaceable,fDuration);
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return oPlaceable;
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}
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void CreatePlaceable2()
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{
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CreatePlaceable("spidersnest",GetLocation(OBJECT_SELF),0.0);
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return;
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}
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