Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
6 lines
113 B
Plaintext
6 lines
113 B
Plaintext
#include "zep_inc_craft"
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void main() {
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ZEP_SetPart(GetPCSpeaker(), ITEM_APPR_WEAPON_MODEL_MIDDLE, 84541);
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}
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