Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
26 lines
908 B
Plaintext
26 lines
908 B
Plaintext
#include "werewolf_friends"
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void main()
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{
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object oWerewolf = GetLastDamager();
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object oWerewolfa = GetObjectByTag("PCwerewolf");
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int iClass = GetLevelByClass(CLASS_TYPE_PALADIN,OBJECT_SELF);
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int iPC = GetIsPC(OBJECT_SELF);
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int iWerewolf = GetCampaignInt("WWData","AFF_WEREWOLF",OBJECT_SELF);
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if((oWerewolf == oWerewolfa) && (iPC) && (iClass < 1) && iWerewolf != 1)
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{
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int iLycanSave = FortitudeSave(OBJECT_SELF,15);
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if(!(iLycanSave))
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{
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SendMessageToPC(OBJECT_SELF,"That last bite was deep. You feel a burning sensation around the wound.");
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SetCampaignInt("WWData","AFF_WEREWOLF",1,OBJECT_SELF);
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SetLocalInt(OBJECT_SELF,"AFF_WEREWOLF",1);
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SetCampaignInt("WWData","WOLF_DAYS",0,OBJECT_SELF);
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SetLocalInt(OBJECT_SELF,"WOLF_DAYS",0);
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SetCampaignInt("WWData","FIRST_CHANGE",1,OBJECT_SELF);
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SetLocalInt(OBJECT_SELF,"FIRST_CHANGE",1);
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}
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}
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}
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