Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
56 lines
1.8 KiB
Plaintext
56 lines
1.8 KiB
Plaintext
#include "wereondam"
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#include "NW_I0_GENERIC"
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void main()
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{
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//SpeakString("Im attacked.");
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// Werewolf Silver Damage Addon
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WereDamagedSilver();
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if(!GetFleeToExit())
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{
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if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
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{
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if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
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{
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if(GetIsObjectValid(GetLastAttacker()))
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{
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if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
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{
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//AdjustReputation(GetLastAttacker(), OBJECT_SELF, -100);
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SetSummonHelpIfAttacked();
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DetermineSpecialBehavior(GetLastAttacker());
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}
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else
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{
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if(GetArea(GetLastAttacker()) == GetArea(OBJECT_SELF))
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{
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SetSummonHelpIfAttacked();
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DetermineCombatRound();
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}
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}
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//Shout Attack my target, only works with the On Spawn In setup
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SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
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//Shout that I was attacked
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SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK);
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}
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}
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}
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else
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{
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//Put a check in to see if this attacker was the last attacker
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//Possibly change the GetNPCWarning function to make the check
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SetSpawnInCondition(NW_FLAG_SET_WARNINGS, FALSE);
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}
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}
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else
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{
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ActivateFleeToExit();
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}
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if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1005));
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}
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}
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