Aschbourne_PRC8/_module/nss/vamp_friends.nss
GetOffMyYarn 69879d6957 Areas and Fixes
Added CCOH and missing areas
Changed some areas to be craftable,
Fixed some on death issues,
Fixed the Gaurd
2024-08-30 11:38:44 -04:00

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/*
This function handles making undead friends with vampires, and
vice versa.
*/
// Makes undeads friendly to entering vampire.
void vamp_vampirefriend(object oPC)
{
//Get area.
object oArea = GetArea(oPC);
//Get first object in area.
object oNPC = GetFirstObjectInArea(oArea);
//As long as objects are valid. Do following.
PrintString("vamp_friends: vamp_vampirefriend() called by " + GetName(oPC) + " in "+GetName(oArea)+" ... makes undeads friendly to the aforementioned Vampire in this area.");
while(oNPC != OBJECT_INVALID)
{
// if the thing is a creature, continue wasting CPU time
if (GetObjectType(oNPC)==OBJECT_TYPE_CREATURE)
{
// PrintString("vamp_friends: vamp_vampirefriend() called by " + GetName(oPC) + " - "+GetName(oNPC)+" is a creature, but is it undead?");
// If object is undead and hostile towards vampire.
if (GetRacialType(oNPC) == RACIAL_TYPE_UNDEAD && GetIsEnemy(oPC,oNPC) == TRUE)
{
PrintString("vamp_friends: vamp_vampirefriend() called by " + GetName(oPC) + " - "+GetName(oNPC)+" is an undead and is an enemy of the PC, so will now be made a friend.");
// Make object friendly towards vampire.
SetIsTemporaryFriend(oPC, oNPC);
}
}
//Take next object.
oNPC = GetNextObjectInArea(oArea);
}
}
//Makes entering npc friendly towards every vampire on module.
void vamp_npcfriend(object oNPC)
{
PrintString("vamp_friends: vamp_npcfriend() called by " + GetName(oNPC) + "... makes all PC's with 'Vampire' subrace friendly to this NPC.");
//Take first player from player list.
object oPC = GetFirstPC();
//Do following until whole player list is studied.
while(oPC != OBJECT_INVALID)
{
//If player is vampire.
if (GetSubRace(oPC)=="Vampire")
{
//Make npc(Undead) friendly towards pc.
SetIsTemporaryFriend(oPC, oNPC);
PrintString("vamp_friends: vamp_vampirefriend() called by " + GetName(oNPC) + " - "+GetName(oPC)+" is Vampire PC, so will now be made a friend of the NPC.");
}
//Take next pc from list.
oPC = GetNextPC();
}
}
//Checks who is entering.
void vamp_friends(object oCreature)
{
object oMod = GetModule();
string sArea = GetName(GetArea(oCreature));
// PrintString("vamp_friends: called by " + GetName(oCreature) + " GetRacialType["+IntToString(GetRacialType(oCreature))+"] in area '"+sArea+"'.");
// If entering object is pc and subrace is vampire.
// Make every undead on area friendly towards entering vampire.
if (GetSubRace(oCreature)=="Vampire"&&GetIsPC(oCreature)==TRUE)
{
vamp_vampirefriend(oCreature);
}
// If entering object is undead and it is not pc or dm.
// Make undead friendly towards every vampire on module.
if (GetRacialType(oCreature) == RACIAL_TYPE_UNDEAD && GetIsPC(oCreature)==FALSE && GetIsDM(oCreature) == FALSE)
{
// We should do this BEFORE we destroy vampire spawns triggered by vampires
// because otherwise existing undead in the area are not made friends.
// Better to waste time making friends with things that are about to be
// destroyed than have undead randomly attack a vampire because he stepped
// on a vampire spawn the moment he came in.
vamp_npcfriend(oCreature);
}
}