Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
16 lines
354 B
Plaintext
16 lines
354 B
Plaintext
#include "vamp_subrace"
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void main()
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{
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if ((GetSubRace(GetLastPlayerDied()))== "Vampire")
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{
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object oPC = GetLastPlayerDied();
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effect eEffect = GetFirstEffect(oPC);
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while ( GetIsEffectValid(eEffect) )
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{
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RemoveEffect(oPC,eEffect);
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GetNextEffect(oPC);
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}
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vamp_dead(oPC);
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}
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}
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