Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
21 lines
454 B
Plaintext
21 lines
454 B
Plaintext
void main()
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{
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object oPC = GetLastUsedBy();
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float fGold;
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int iGold2;
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// item destruction loop
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object oItem = GetFirstItemInInventory(OBJECT_SELF);
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while (GetIsObjectValid(oItem) == TRUE)
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{
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// gives gold for item
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fGold=IntToFloat(GetGoldPieceValue(oItem));
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iGold2=FloatToInt(fGold * 0.30);
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GiveGoldToCreature(oPC, iGold2);
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DestroyObject(oItem);
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oItem = GetNextItemInInventory(OBJECT_SELF);
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}
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}
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