Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
32 lines
1.3 KiB
Plaintext
32 lines
1.3 KiB
Plaintext
int StartingConditional()
|
|
{
|
|
|
|
object oPC = GetLastSpeaker();
|
|
object oArea = GetArea(oPC);
|
|
|
|
string sPCName = GetName(oPC); // Gets the name of the PC
|
|
string CDKey = GetPCPublicCDKey(oPC); // Gets the public CD Key of the player . . . adds to quality of check
|
|
string sID = GetStringLeft(sPCName,10); // Indivudual Character Used
|
|
string sHID = sID+CDKey; // HCR Style user check
|
|
string sAreaTag = GetTag(oArea); // Sets up a string using the Tag of the Area
|
|
string sSaveAreaTag = GetCampaignString("PlayerStartLoc", "AreaTag_"+ sHID, oPC); //Gets tag of area where location last saved
|
|
|
|
// Make sure the tag of saved location does not equal tag of current location
|
|
// If they are equal, set a int to use below
|
|
if (TestStringAgainstPattern(sAreaTag, sSaveAreaTag))
|
|
{
|
|
SetLocalInt(oPC, "TagMatch", 1);
|
|
}
|
|
|
|
// Read Persistent Location Data
|
|
int nPlayerBeenHere = GetCampaignInt("PlayerStartLoc", "StartLocSet_" + sHID, oPC); // The check to see if PC has a saved location
|
|
// Lets read the TagMatch Int
|
|
int nTagMatch = GetLocalInt(oPC, "TagMatch");
|
|
|
|
// Check if player has a saved location and if the TagMatch is not equal to 1
|
|
// If so, return TRUE. If not, return FALSE to kill this convo node
|
|
if (nPlayerBeenHere == 1 && nTagMatch != 1) return TRUE;
|
|
else return FALSE;
|
|
|
|
}
|