Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
11 lines
365 B
Plaintext
11 lines
365 B
Plaintext
//OnPlayerLevelUp event
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void main()
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{
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object oPC = GetPCLevellingUp();
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string sName = GetName(oPC);
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int nLevel = GetHitDice(oPC);
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AssignCommand(GetModule(), SpeakString(sName + " has just advanced to level "+IntToString(nLevel), TALKVOLUME_SHOUT));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oPC);
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}
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