Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
32 lines
1.0 KiB
Plaintext
32 lines
1.0 KiB
Plaintext
#include "mk_inc_debug"
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#include "mk_inc_2da_disp"
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#include "mk_inc_tlk"
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#include "mk_inc_iprp"
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#include "mk_inc_cheats"
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const string s2DAfile = "itempropdef";
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const string sColumnStrRef = "Name";
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void main()
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{
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object oPC = OBJECT_SELF;
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int nRow = GetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_ROW);
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object oItem = MK_CHEATS_GetCurrentItem();
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int nStrRef = MK_Get2DAInt(s2DAfile, sColumnStrRef, nRow, -1);
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itemproperty iProp = MK_IPRP_GetItemProperty(oItem, nRow);
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int bHasIProp = GetIsItemPropertyValid(iProp);
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// MK_DEBUG_TRACE("mk_cb_iprp_iplbl: nIProp="+IntToString(nRow)
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// +", nStrRef="+IntToString(nStrRef)
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// +", bHasIProp="+IntToString(bHasIProp));
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int nGender = GetGender(OBJECT_SELF);
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string sColorTag = GetLocalString(oPC, (bHasIProp ? "MK_2DA_DISP_CURRENT_COLOR" : "MK_2DA_DISP_DEFAULT_COLOR"));
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string sLabel = sColorTag + GetStringByStrRef(nStrRef, nGender) + " [#"+IntToString(nRow)+"]</c>";
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SetLocalString(OBJECT_SELF, MK_2DA_DISP_CALLBACK_LABEL, sLabel);
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}
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