Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
42 lines
1.5 KiB
Plaintext
42 lines
1.5 KiB
Plaintext
///////////////////////////////////////////////////////////////////////////////
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// mk_cb_iprp_ftlbl
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///////////////////////////////////////////////////////////////////////////////
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// callback itemproperty feat label
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///////////////////////////////////////////////////////////////////////////////
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#include "mk_inc_debug"
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#include "mk_inc_2da_disp"
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#include "mk_inc_tlk"
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#include "mk_inc_iprp"
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const string s2DAfile = "iprp_feats";
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const string sColumnFeatIndex = "FeatIndex";
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const string sColumnStrRef = "Name";
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void main()
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{
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object oPC = OBJECT_SELF;
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int nRow = GetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_ROW);
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int nFeat = nRow;
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int nFeatIndex = MK_Get2DAInt(s2DAfile, sColumnFeatIndex, nRow, -1);
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int nStrRef = MK_Get2DAInt(s2DAfile, sColumnStrRef, nRow, -1);
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object oItem = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oPC);
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int bHasFeat = MK_IPRP_GetItemHasFeat(oItem, nFeat);
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// MK_DEBUG_TRACE("mk_cb_iprp_ftlbl: nFeat="+IntToString(nFeat)
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// +", nFeatIndex="+IntToString(nFeatIndex)
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// +", nStrRef="+IntToString(nStrRef)
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// +", bHasFeat="+IntToString(bHasFeat));
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int nGender = GetGender(OBJECT_SELF);
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string sColorTag = GetLocalString(oPC, (bHasFeat ? "MK_2DA_DISP_CURRENT_COLOR" : "MK_2DA_DISP_DEFAULT_COLOR"));
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string sLabel = sColorTag + MK_TLK_GetStringByStrRef( bHasFeat ? -39 : -40, nGender )
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+ GetStringByStrRef(nStrRef, nGender) + " [#"+IntToString(nFeatIndex)+"]</c>";
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SetLocalString(OBJECT_SELF, MK_2DA_DISP_CALLBACK_LABEL, sLabel);
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}
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