Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
25 lines
800 B
Plaintext
25 lines
800 B
Plaintext
#include "prc_class_const"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int iWarrior = GetLevelByClass(CLASS_TYPE_FIGHTER, oPC)
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+ GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC)
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+ GetLevelByClass(CLASS_TYPE_KNIGHT, oPC)
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+ GetLevelByClass(CLASS_TYPE_MARSHAL, oPC)
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+ GetLevelByClass(CLASS_TYPE_SAMURAI, oPC)
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+ GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC)
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+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
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+ GetLevelByClass(CLASS_TYPE_INCARNATE, oPC)
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+ GetLevelByClass(CLASS_TYPE_SOULBORN, oPC)
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+ GetLevelByClass(CLASS_TYPE_PSYWAR, oPC)
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+ GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC)
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+ GetLevelByClass(CLASS_TYPE_WARBLADE, oPC)
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+ GetLevelByClass(CLASS_TYPE_CRUSADER, oPC);
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if(iWarrior > 0)
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return TRUE;
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return FALSE;
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} |