Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
15 lines
309 B
Plaintext
15 lines
309 B
Plaintext
#include "prc_class_const"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int iBardic = GetLevelByClass(CLASS_TYPE_BARD, oPC)
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+ GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
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+ GetLevelByClass(CLASS_TYPE_VIRTUOSO, oPC);
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if(iBardic > 0)
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return TRUE;
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return FALSE;
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} |