Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
11 lines
236 B
Plaintext
11 lines
236 B
Plaintext
#include "prc_class_const"
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void main()
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{
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object oPC = GetPCSpeaker();
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int iTribal = GetLevelByClass(CLASS_TYPE_BARBARIAN, oPC)
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+ GetLevelByClass(CLASS_TYPE_TOTEMIST, oPC);
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SetLocalInt(oPC, "BarbarianLevel", iTribal);
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} |