Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
978 lines
37 KiB
Plaintext
978 lines
37 KiB
Plaintext
//#include "_persist_01a"
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#include "nw_i0_plot"
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#include "aps_include"
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void CreateAnObject(string sResource, object oPC, int iStackSize);
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void GetNextStackedItem(object oPC, string sItemTag, int iCount, int iMode, string sStackResRef);
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void GetNextItemPossessedBy(object oPC, string sItemTag);
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string CraftLookup(string sResRef, int iClothType);
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void main()
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{
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object oItem = GetInventoryDisturbItem();
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object oPC = GetLastDisturbed();
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object oSelf = OBJECT_SELF;
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string sTag = GetTag(oItem);
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string sSuccess = "";
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string sFail = "";
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string sItemResRef = "";
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string sItemResRefPoor = "";
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string sItemResRefExceptional = "";
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int iRandom = 0;
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int iSuccess = 0;
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int iSuccess2 = 0;
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int iSkillGain = 0;
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int iComponent1 = 1;
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int iComponent2 = 0;
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int iComponent3 = 0;
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int iComponent1Stackable = 1;
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int iComponent2Stackable = 0;
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int iComponent3Stackable = 0;
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int iStackSize = 0;
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int iClothType = GetLocalInt(oPC,"iUseLeatherType");
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string sComponent1 = "";
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string sComponent2 = "";
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string sComponent3 = "";
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string sComponent1Name = "";
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string sComponent2Name = "";
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string sComponent3Name = "";
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string sComponentResRef = "";
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object oTemp = OBJECT_INVALID;
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if (GetInventoryDisturbType()== INVENTORY_DISTURB_TYPE_ADDED)
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{
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// The following 3 lines are to ensure compatability with UOAbigal's Persistent Token System.
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// You can replace them with whatever 'no-drop' code you have or comment them out.
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string sNoDropFlag = (GetStringLeft(GetTag(oItem),6));
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if (sNoDropFlag == "NoDrop" || sNoDropFlag == "TOKEN_"||sNoDropFlag=="_TBOX_")
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return;
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if (GetBaseItemType(oItem)==BASE_ITEM_LARGEBOX)
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{
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DestroyObject(oItem);
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SendMessageToPC(oPC,"To avoid possible dupe exploits, the container placed in this bag may be destroyed.");
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return;
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}
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// End of compatability portion.
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CopyItem(oItem,oPC,TRUE);
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DestroyObject(oItem);
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FloatingTextStringOnCreature("You can only craft by removing pattern tokens from this station.",oPC,FALSE);
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}
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CopyObject(oItem,GetLocation(oPC),OBJECT_SELF,GetTag(oItem));
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DestroyObject(oItem);
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if (GetItemPossessedBy(oPC,"ITEM_SEWINGKIT")==OBJECT_INVALID)
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{
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SendMessageToPC(oPC,"You must have a sewing kit in order to make anything here.");
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return;
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}
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if (GetLocalInt(OBJECT_SELF,"iAmInUse") != 0)
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{
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SendMessageToPC(oPC,"You must wait till the current crafted item is completed before starting another.");
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return;
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}
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if (sTag == "SWITCH_LEATHER1")
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{
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SetLocalInt(oPC,"iUseLeatherType",0);
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FloatingTextStringOnCreature("Now using normal leather...",oPC,FALSE);
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}
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if (sTag == "SWITCH_LEATHER2")
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{
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SetLocalInt(oPC,"iUseLeatherType",1);
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FloatingTextStringOnCreature("Now using black leather...",oPC,FALSE);
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}
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if (sTag == "SWITCH_LEATHER3")
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{
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SetLocalInt(oPC,"iUseLeatherType",2);
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FloatingTextStringOnCreature("Now using white leather...",oPC,FALSE);
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}
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if (GetStringLeft(sTag,7)=="SWITCH_")
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{
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DestroyObject(oItem);
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string sTagSelf = GetTag(oSelf);
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AssignCommand(oPC,DoPlaceableObjectAction(oSelf,PLACEABLE_ACTION_USE));
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AssignCommand(oPC,DelayCommand(1.5,DoPlaceableObjectAction(GetNearestObjectByTag(sTagSelf,oPC,1),PLACEABLE_ACTION_USE)));
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return;
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}
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//int iTailorSkill = GetTokenPair(oPC,13,9);
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int iTailorSkill = GetPersistentInt(oPC,"iTailorSkill","UOACraft");
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int iTailorChance = iTailorSkill;
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if (iTailorChance < 350)
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{
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iTailorChance = GetAbilityScore(oPC,ABILITY_DEXTERITY)*5;
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iTailorChance = iTailorChance+(GetAbilityScore(oPC,ABILITY_STRENGTH)*3);
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iTailorChance = iTailorChance+(GetAbilityScore(oPC,ABILITY_WISDOM)*2);
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iTailorChance = iTailorChance*3;
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if (iTailorChance>350)iTailorChance=350;
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if (iTailorSkill > iTailorChance) iTailorChance=iTailorSkill;
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}
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// Begin Crafting Test
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if (sTag == "P_LEATHER")
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{
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iTailorChance = iTailorChance - 300;
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sSuccess = "You carefully cut and sew the leather to create leather armor.";
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sFail = "You manage to mangle the leather in your attempt to craft leather armor.";
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sItemResRefPoor = CraftLookup("aarcl002",iClothType);
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sItemResRef = CraftLookup("nw_aarcl001",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl003",iClothType);
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iComponent1 = 2;
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sComponent1 = "SOFTLEATHER_LARGE"; // Soft Leather - Large
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sComponent1Name = "large soft leathers";
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}
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if (sTag == "P_PADDED")
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{
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iTailorChance = iTailorChance - 200;
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sSuccess = "You carefully cut and sew the leather and cloth to create padded armor.";
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sFail = "You manage to mangle the cloth and leather as you attempt to craft the armor.";
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sItemResRefPoor = CraftLookup("aarcl308",iClothType);
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sItemResRef = CraftLookup("nw_aarcl001",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl309",iClothType);
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iComponent1 = 1;
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sComponent1 = "SOFTLEATHER_LARGE"; // Soft Leather - Large
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sComponent1Name = "large soft leathers";
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iComponent2 = 1;
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sComponent2 = "ITEM_CLOTH_NORMAL"; // Normal Undyed Cloth
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sComponent2Name = "bolts of normal undyed cloth";
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}
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if (sTag == "P_STUDDED")
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{
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iTailorChance = iTailorChance - 500;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl310",iClothType);
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sItemResRef = CraftLookup("nw_aarcl002",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl311",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_NORMAL"; // Normal Metal Studs - Iron
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sComponent2Name = "metal studs";
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}
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if (sTag == "P_DULLSTUDDED")
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{
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iTailorChance = iTailorChance - 520;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl316",iClothType);
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sItemResRef = CraftLookup("aarcl315",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl317",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_DULL"; // Normal Metal Studs - Dull
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sComponent2Name = "dull copper metal studs";
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}
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if (sTag == "P_SHADOWSTUDDED")
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{
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iTailorChance = iTailorChance - 540;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl320",iClothType);
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sItemResRef = CraftLookup("aarcl319",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl321",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_SHADOW"; // Normal Metal Studs - Shadow Iron
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sComponent2Name = "shadow iron metal studs";
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}
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if (sTag == "P_COPPERSTUDDED")
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{
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iTailorChance = iTailorChance - 560;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl324",iClothType);
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sItemResRef = CraftLookup("aarcl323",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl325",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_COPPER"; // Normal Metal Studs - Copper
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sComponent2Name = "copper metal studs";
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}
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if (sTag == "P_BRONZESTUDDED")
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{
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iTailorChance = iTailorChance - 580;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl328",iClothType);
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sItemResRef = CraftLookup("aarcl327",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl329",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_BRONZE"; // Normal Metal Studs - Bronze
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sComponent2Name = "bronze metal studs";
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}
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if (sTag == "P_GOLDSTUDDED")
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{
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iTailorChance = iTailorChance - 600;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl360",iClothType);
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sItemResRef = CraftLookup("aarcl359",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl361",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_GOLD"; // Normal Metal Studs - Gold
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sComponent2Name = "gold metal studs";
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}
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if (sTag == "P_AGAPITESTUDDED")
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{
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iTailorChance = iTailorChance - 650;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl332",iClothType);
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sItemResRef = CraftLookup("aarcl331",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl333",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_AGAPITE"; // Normal Metal Studs - Agapite
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sComponent2Name = "agapite metal studs";
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}
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if (sTag == "P_VERITESTUDDED")
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{
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iTailorChance = iTailorChance - 700;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl336",iClothType);
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sItemResRef = CraftLookup("aarcl335",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl337",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_VERITE"; // Normal Metal Studs - Verite
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sComponent2Name = "verite metal studs";
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}
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if (sTag == "P_VALORITESTUDDED")
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{
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iTailorChance = iTailorChance - 750;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl340",iClothType);
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sItemResRef = CraftLookup("aarcl339",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl341",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_VALORITE"; // Normal Metal Studs - Valorite
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sComponent2Name = "valorite metal studs";
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}
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if (sTag == "P_SILVERSTUDDED")
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{
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iTailorChance = iTailorChance - 520;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl344",iClothType);
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sItemResRef = CraftLookup("aarcl343",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl345",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_SILVER"; // Normal Metal Studs - Silver
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sComponent2Name = "silver metal studs";
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}
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if (sTag == "P_MITHRILSTUDDED")
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{
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iTailorChance = iTailorChance - 700;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl348",iClothType);
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sItemResRef = CraftLookup("aarcl347",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl349",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_MITHRIL"; // Normal Metal Studs - Mithril
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sComponent2Name = "mithril metal studs";
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}
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if (sTag == "P_ADAMANTITESTUDDED")
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{
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iTailorChance = iTailorChance - 750;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl352",iClothType);
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sItemResRef = CraftLookup("aarcl351",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl353",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_ADAMANTITE"; // Normal Metal Studs - Adamantite
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sComponent2Name = "adamantite metal studs";
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}
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if (sTag == "P_PLATINUMSTUDDED")
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{
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iTailorChance = iTailorChance - 650;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl356",iClothType);
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sItemResRef = CraftLookup("aarcl355",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl357",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_PLATINUM"; // Normal Metal Studs - Platinum
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sComponent2Name = "platinum metal studs";
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}
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if (sTag == "P_SMALLBAG")
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{
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iTailorChance = iTailorChance - 510;
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sSuccess = "You carefully cut and sew the leather to create a small bag.";
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sFail = "The small bag is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("item_bag002",iClothType);
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sItemResRef = CraftLookup("item_bag001",iClothType);
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sItemResRefExceptional = CraftLookup("item_bag003",iClothType);
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iComponent1 = 1;
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sComponent1 = "HARDLEATHER_SMALL"; // Hard Leather - Small
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sComponent1Name = "small hardened leathers";
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iComponent2 = 2;
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sComponent2 = "SOFTLEATHER_SMALL"; // Soft Leather - Small
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sComponent2Name = "small softened leather";
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}
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if (sTag == "P_MEDIUMBAG")
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{
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iTailorChance = iTailorChance - 625;
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sSuccess = "You carefully cut and sew the leather to create a medium bag.";
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sFail = "The medium bag is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("item_bag011",iClothType);
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sItemResRef = CraftLookup("item_bag010",iClothType);
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sItemResRefExceptional = CraftLookup("item_bag012",iClothType);
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iComponent1 = 1;
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sComponent1 = "HARDLEATHER_MEDIUM"; // Hard Leather - Medium
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sComponent1Name = "medium hardened leathers";
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iComponent2 = 2;
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sComponent2 = "SOFTLEATHER_MEDIUM"; // Soft Leather - Medium
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sComponent2Name = "medium softened leather";
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}
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if (sTag == "P_LARGEBAG")
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{
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iTailorChance = iTailorChance - 750;
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sSuccess = "You carefully cut and sew the leather to create a large bag.";
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sFail = "The large bag is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("item_bag020",iClothType);
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sItemResRef = CraftLookup("item_bag019",iClothType);
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sItemResRefExceptional = CraftLookup("item_bag021",iClothType);
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iComponent1 = 1;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 2;
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sComponent2 = "SOFTLEATHER_LARGE"; // Soft Leather - Large
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sComponent2Name = "large softened leather";
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}
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if (sTag == "P_LEATHERGLOVES")
|
|
{
|
|
iTailorChance = iTailorChance - 400;
|
|
sSuccess = "You carefully cut and sew the leather to create a pair of leather gloves.";
|
|
sFail = "The leather gloves are ruined in your attempt to craft them.";
|
|
sItemResRefPoor = CraftLookup("gloves002",iClothType);
|
|
sItemResRef = CraftLookup("gloves001",iClothType);
|
|
sItemResRefExceptional = CraftLookup("gloves003",iClothType);
|
|
iComponent1 = 4;
|
|
sComponent1 = "SOFTLEATHER_TINY"; // Soft Leather - TINY
|
|
sComponent1Name = "tiny softened leathers";
|
|
}
|
|
if (sTag == "P_LEATHERBELT")
|
|
{
|
|
iTailorChance = iTailorChance - 550;
|
|
sSuccess = "You carefully cut and sew the leather to create a leather belt.";
|
|
sFail = "The leather belt is ruined in your attempt to craft it.";
|
|
sItemResRefPoor = CraftLookup("belt002",iClothType);
|
|
sItemResRef = CraftLookup("belt001",iClothType);
|
|
sItemResRefExceptional = CraftLookup("belt003",iClothType);
|
|
iComponent1 = 2;
|
|
sComponent1 = "HARDLEATHER_SMALL"; // Hard Leather - Small
|
|
sComponent1Name = "small hardened leathers";
|
|
}
|
|
if (sTag == "P_SOFTBOOTS")
|
|
{
|
|
iTailorChance = iTailorChance - 450;
|
|
sSuccess = "You carefully cut and sew the leather to create a pair of soft leather boots.";
|
|
sFail = "The boots are ruined in your attempt to craft them.";
|
|
sItemResRefPoor = CraftLookup("boots002",iClothType);
|
|
sItemResRef = CraftLookup("boots001",iClothType);
|
|
sItemResRefExceptional = CraftLookup("boots003",iClothType);
|
|
iComponent1 = 2;
|
|
sComponent1 = "SOFTLEATHER_MEDIUM"; // Soft Leather - Medium
|
|
sComponent1Name = "medium softened leathers";
|
|
iComponent2 = 2;
|
|
sComponent2 = "HARDLEATHER_TINY"; // Hard Leather - Tiny
|
|
sComponent2Name = "tiny hardened leathers";
|
|
}
|
|
if (sTag == "P_HARDBOOTS")
|
|
{
|
|
iTailorChance = iTailorChance - 575;
|
|
sSuccess = "You carefully cut and sew the leather to create a pair of hard leather boots.";
|
|
sFail = "The boots are ruined in your attempt to craft them.";
|
|
sItemResRefPoor = CraftLookup("boots011",iClothType);
|
|
sItemResRef = CraftLookup("boots010",iClothType);
|
|
sItemResRefExceptional = CraftLookup("boots012",iClothType);
|
|
iComponent1 = 2;
|
|
sComponent1 = "HARDLEATHER_MEDIUM"; // Hard Leather - Medium
|
|
sComponent1Name = "medium hardened leathers";
|
|
iComponent2 = 2;
|
|
sComponent2 = "HARDLEATHER_TINY"; // Hard Leather - Tiny
|
|
sComponent2Name = "tiny hardened leathers";
|
|
}
|
|
if (iClothType==1)
|
|
{
|
|
if (sComponent1=="HARDLEATHER_LARGE")
|
|
{
|
|
sComponent1Name = "large hardened black leathers";
|
|
sComponent1 = "HARDLEATHER_LARGEBLACK";
|
|
}
|
|
if (sComponent1=="SOFTLEATHER_LARGE")
|
|
{
|
|
sComponent1Name = "large softened black leathers";
|
|
sComponent1 = "SOFTLEATHER_LARGEBLACK";
|
|
}
|
|
if (sComponent1=="HARDLEATHER_SMALL")
|
|
{
|
|
sComponent1Name = "small hardened black leathers";
|
|
sComponent1 = "HARDLEATHER_SMALLBLACK";
|
|
}
|
|
if (sComponent2=="SOFTLEATHER_SMALL")
|
|
{
|
|
sComponent2Name = "small softened black leathers";
|
|
sComponent2 = "SOFTLEATHER_SMALLBLACK";
|
|
}
|
|
if (sComponent1=="HARDLEATHER_MEDIUM")
|
|
{
|
|
sComponent1Name = "medium hardened black leathers";
|
|
sComponent1 = "HARDLEATHER_MEDIUMBLACK";
|
|
}
|
|
if (sComponent2=="SOFTLEATHER_MEDIUM")
|
|
{
|
|
sComponent2Name = "medium softened black leathers";
|
|
sComponent2 = "SOFTLEATHER_MEDIUMBLACK";
|
|
}
|
|
if (sComponent2=="SOFTLEATHER_LARGE")
|
|
{
|
|
sComponent2Name = "large softened black leathers";
|
|
sComponent2 = "SOFTLEATHER_LARGEBLACK";
|
|
}
|
|
if (sComponent1=="SOFTLEATHER_TINY")
|
|
{
|
|
sComponent1Name = "tiny softened black leathers";
|
|
sComponent1 = "SOFTLEATHER_TINYBLACK";
|
|
}
|
|
if (sComponent2=="HARDLEATHER_TINY")
|
|
{
|
|
sComponent2Name = "tiny hardened black leathers";
|
|
sComponent2 = "HARDLEATHER_TINYBLACK";
|
|
}
|
|
}
|
|
if (iClothType==2)
|
|
{
|
|
if (sComponent1=="HARDLEATHER_LARGE")
|
|
{
|
|
sComponent1Name = "large hardened white leathers";
|
|
sComponent1 = "HARDLEATHER_LARGEWHITE";
|
|
}
|
|
if (sComponent1=="SOFTLEATHER_LARGE")
|
|
{
|
|
sComponent1Name = "large softened white leathers";
|
|
sComponent1 = "SOFTLEATHER_LARGEWHITE";
|
|
}
|
|
if (sComponent1=="HARDLEATHER_SMALL")
|
|
{
|
|
sComponent1Name = "small hardened white leathers";
|
|
sComponent1 = "HARDLEATHER_SMALLWHITE";
|
|
}
|
|
if (sComponent2=="SOFTLEATHER_SMALL")
|
|
{
|
|
sComponent2Name = "small softened white leathers";
|
|
sComponent2 = "SOFTLEATHER_SMALLWHITE";
|
|
}
|
|
if (sComponent1=="HARDLEATHER_MEDIUM")
|
|
{
|
|
sComponent1Name = "medium hardened white leathers";
|
|
sComponent1 = "HARDLEATHER_MEDIUMWHITE";
|
|
}
|
|
if (sComponent2=="SOFTLEATHER_MEDIUM")
|
|
{
|
|
sComponent2Name = "medium softened white leathers";
|
|
sComponent2 = "SOFTLEATHER_MEDIUMWHITE";
|
|
}
|
|
if (sComponent2=="SOFTLEATHER_LARGE")
|
|
{
|
|
sComponent2Name = "large softened white leathers";
|
|
sComponent2 = "SOFTLEATHER_LARGEWHITE";
|
|
}
|
|
if (sComponent1=="SOFTLEATHER_TINY")
|
|
{
|
|
sComponent1Name = "tiny softened white leathers";
|
|
sComponent1 = "SOFTLEATHER_TINYWHITE";
|
|
}
|
|
if (sComponent2=="HARDLEATHER_TINY")
|
|
{
|
|
sComponent2Name = "tiny hardened white leathers";
|
|
sComponent2 = "HARDLEATHER_TINYWHITE";
|
|
}
|
|
}
|
|
|
|
// check for components
|
|
if (GetNumItems(oPC,sComponent1) < iComponent1)
|
|
{
|
|
FloatingTextStringOnCreature("You do not have enough "+sComponent1Name+" to do this.",oPC,FALSE);
|
|
return;
|
|
}
|
|
if (iComponent2 > 0)
|
|
{
|
|
if (GetNumItems(oPC,sComponent2) < iComponent2)
|
|
{
|
|
FloatingTextStringOnCreature("You do not have enough "+sComponent2Name+" to do this.",oPC,FALSE);
|
|
return;
|
|
}
|
|
}
|
|
if (iComponent3 > 0)
|
|
{
|
|
if (GetNumItems(oPC,sComponent3) < iComponent3)
|
|
{
|
|
FloatingTextStringOnCreature("You do not have enough "+sComponent3Name+" to do this.",oPC,FALSE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Set Tailor Desk to 'in use'
|
|
SetLocalInt(OBJECT_SELF,"iAmInUse",99);
|
|
DelayCommand(12.0,SetLocalInt(OBJECT_SELF,"iAmInUse",0));
|
|
|
|
// Remove all components
|
|
float fPause = 0.0;
|
|
if (iComponent1Stackable != 0)
|
|
{
|
|
oTemp = GetItemPossessedBy(oPC,sComponent1);
|
|
sComponentResRef = GetResRef(oTemp);
|
|
iStackSize = GetNumStackedItems(oTemp);
|
|
DestroyObject(oTemp);
|
|
if (iStackSize < iComponent1)
|
|
{
|
|
iComponent1 = iComponent1 - iStackSize;
|
|
DelayCommand(2.0,GetNextStackedItem(oPC,sComponent1,iComponent1,1,sComponentResRef));
|
|
}
|
|
else
|
|
{
|
|
if (iStackSize > iComponent1)
|
|
{
|
|
iStackSize = iStackSize - iComponent1;
|
|
DelayCommand(1.0,CreateAnObject(sComponentResRef,oPC,iStackSize));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (iComponent1; iComponent1>0; iComponent1--)
|
|
{
|
|
fPause = fPause+0.5;
|
|
AssignCommand(oPC,DelayCommand(fPause,GetNextItemPossessedBy(oPC,sComponent1)));
|
|
}
|
|
}
|
|
if (sComponent2 != "")
|
|
{
|
|
if (iComponent2Stackable != 0)
|
|
{
|
|
oTemp = GetItemPossessedBy(oPC,sComponent2);
|
|
sComponentResRef = GetResRef(oTemp);
|
|
iStackSize = GetNumStackedItems(oTemp);
|
|
DestroyObject(oTemp);
|
|
if (iStackSize < iComponent2)
|
|
{
|
|
iComponent2 = iComponent2 - iStackSize;
|
|
DelayCommand(2.0,GetNextStackedItem(oPC,sComponent2,iComponent2,1, sComponentResRef));
|
|
}
|
|
else
|
|
{
|
|
if (iStackSize > iComponent2)
|
|
{
|
|
iStackSize = iStackSize - iComponent2;
|
|
DelayCommand(1.0,CreateAnObject(sComponentResRef,oPC,iStackSize));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (iComponent2; iComponent2>0; iComponent2--)
|
|
{
|
|
fPause = fPause+0.5;
|
|
AssignCommand(oPC,DelayCommand(fPause,GetNextItemPossessedBy(oPC,sComponent2)));
|
|
}
|
|
}
|
|
}
|
|
if (sComponent3 != "")
|
|
{
|
|
if (iComponent3Stackable != 0)
|
|
{
|
|
oTemp = GetItemPossessedBy(oPC,sComponent3);
|
|
sComponentResRef = GetResRef(oTemp);
|
|
iStackSize = GetNumStackedItems(oTemp);
|
|
DestroyObject(oTemp);
|
|
if (iStackSize < iComponent3)
|
|
{
|
|
iComponent3 = iComponent3 - iStackSize;
|
|
DelayCommand(2.0,GetNextStackedItem(oPC,sComponent3,iComponent3,1, sComponentResRef));
|
|
}
|
|
else
|
|
{
|
|
if (iStackSize > iComponent3)
|
|
{
|
|
iStackSize = iStackSize - iComponent3;
|
|
DelayCommand(1.0,CreateAnObject(sComponentResRef,oPC,iStackSize));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (iComponent3; iComponent3>0; iComponent3--)
|
|
{
|
|
fPause = fPause +0.5;
|
|
AssignCommand(oPC,DelayCommand(fPause,GetNextItemPossessedBy(oPC,sComponent3)));
|
|
}
|
|
}
|
|
}
|
|
|
|
AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0,12.0));
|
|
AssignCommand(oPC,PlaySound("as_cv_shopmetal1"));
|
|
AssignCommand(oPC,DelayCommand(3.0,PlaySound("as_cv_shopmetal1")));
|
|
AssignCommand(oPC,DelayCommand(6.0,PlaySound("as_cv_shopmetal1")));
|
|
AssignCommand(oPC,DelayCommand(9.0,PlaySound("as_cv_shopmetal1")));
|
|
PlaySound("as_na_grassmove3");
|
|
DelayCommand(6.0,PlaySound("as_na_grassmove3"));
|
|
|
|
if (Random(800)<=iTailorChance)
|
|
{
|
|
iSuccess = 1;
|
|
iSuccess2 = 1;
|
|
iTailorChance = iTailorChance - 50;
|
|
if (Random(1000) <= iTailorChance) iSuccess2 = iSuccess2+1;
|
|
iTailorChance = iTailorChance-100;
|
|
if (Random(1000) <= iTailorChance) iSuccess2 = iSuccess2+1;
|
|
iTailorChance = iTailorChance + 150;
|
|
if (iSuccess2 == 1)AssignCommand(oPC,DelayCommand(12.0,CreateAnObject(sItemResRefPoor,oPC,1)));
|
|
if (iSuccess2 == 2)AssignCommand(oPC,DelayCommand(12.0,CreateAnObject(sItemResRef,oPC,1)));
|
|
if (iSuccess2 == 3)AssignCommand(oPC,DelayCommand(12.0,CreateAnObject(sItemResRefExceptional,oPC,1)));
|
|
AssignCommand(oPC,DelayCommand(12.0,FloatingTextStringOnCreature(sSuccess,oPC,FALSE)));
|
|
if (Random(1000) >= iTailorSkill)
|
|
{
|
|
if (d10(1)+1 >= iTailorChance/100) iSkillGain = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AssignCommand(oPC,DelayCommand(12.0,FloatingTextStringOnCreature(sFail,oPC,FALSE)));
|
|
}
|
|
//Ensure no more than 1 skill gain every 10 seconds to avoid token droppage.
|
|
if (iSkillGain ==1)
|
|
{
|
|
if (GetLocalInt(oPC,"iSkillGain")!= 0)
|
|
{
|
|
iSkillGain = 0;
|
|
}
|
|
else
|
|
{
|
|
SetLocalInt(oPC,"iSkillGain",99);
|
|
DelayCommand(10.0,SetLocalInt(oPC,"iSkillGain",0));
|
|
}
|
|
}
|
|
|
|
// Do skill gains
|
|
if (iSkillGain ==1)
|
|
{
|
|
string sOldSkill = "";
|
|
string sOldSkill2 = "";
|
|
iTailorSkill++;
|
|
sOldSkill2 = IntToString(iTailorSkill);
|
|
sOldSkill = "."+GetStringRight(sOldSkill2,1);
|
|
if (iTailorSkill > 9)
|
|
{
|
|
sOldSkill = GetStringLeft(sOldSkill2,GetStringLength(sOldSkill2)-1)+sOldSkill;
|
|
}
|
|
else
|
|
{
|
|
sOldSkill = "0"+sOldSkill;
|
|
}
|
|
if (iTailorSkill <= 1000)
|
|
{
|
|
//DelayCommand(13.0,SetTokenPair(oPC,13,9,iTailorSkill));
|
|
DelayCommand(13.0,SetPersistentInt(oPC,"iTailorSkill",iTailorSkill,0,"UOACraft"));
|
|
DelayCommand(13.0,SendMessageToPC(oPC,"===================================="));
|
|
DelayCommand(13.0,SendMessageToPC(oPC,"Your skill in tailoring has gone up!"));
|
|
DelayCommand(13.0,SendMessageToPC(oPC,"Current tailoring skill : "+ sOldSkill+"%"));
|
|
DelayCommand(13.0,SendMessageToPC(oPC,"===================================="));
|
|
if (GetLocalInt(GetModule(),"_UOACraft_XP")!=0) DelayCommand(12.9,GiveXPToCreature(oPC,GetLocalInt(GetModule(),"_UOACraft_XP")));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CreateAnObject(string sResource, object oPC, int iStackSize)
|
|
{
|
|
CreateItemOnObject(sResource,oPC,iStackSize);
|
|
return;
|
|
}
|
|
|
|
void GetNextStackedItem(object oPC, string sItemTag, int iCount, int iMode, string sStackResRef)
|
|
{
|
|
object oTemp = GetItemPossessedBy(oPC,sItemTag);
|
|
int iStackCount = GetNumStackedItems(oTemp);
|
|
int iTemp = iCount - iStackCount;
|
|
iStackCount = iStackCount-iCount;
|
|
DestroyObject(oTemp);
|
|
if (iStackCount > 0)
|
|
{
|
|
SendMessageToPC(oPC,"You should get back "+IntToString(iStackCount));
|
|
DelayCommand(1.0,CreateAnObject(sStackResRef,oPC,iStackCount));
|
|
}
|
|
// this next line *should* recursively call this function if the number of
|
|
// stacked items does not meet the required number of items to be destroyed.
|
|
if (iTemp > 0) DelayCommand(1.0,GetNextStackedItem(oPC,sItemTag,iTemp, iMode, sStackResRef));
|
|
return;
|
|
}
|
|
|
|
void GetNextItemPossessedBy(object oPC, string sItemTag)
|
|
{
|
|
object oTemp = GetItemPossessedBy(oPC,sItemTag);
|
|
DestroyObject(oTemp);
|
|
return;
|
|
}
|
|
|
|
|
|
string CraftLookup(string sResRef, int iClothType)
|
|
{
|
|
switch (iClothType)
|
|
{
|
|
case 1:
|
|
{
|
|
//Normal Studded Black Leather
|
|
if (sResRef=="aarcl310") return "aarcl364";
|
|
if (sResRef=="nw_aarcl002") return "aarcl363";
|
|
if (sResRef=="aarcl311") return "aarcl365";
|
|
//Dull Copper Studded Black Leather
|
|
if (sResRef=="aarcl316") return "aarcl367";
|
|
if (sResRef=="aarcl315") return "aarcl366";
|
|
if (sResRef=="aarcl317") return "aarcl368";
|
|
//Shadow Iron Studded Black Leather
|
|
if (sResRef=="aarcl320") return "aarcl370";
|
|
if (sResRef=="aarcl319") return "aarcl369";
|
|
if (sResRef=="aarcl321") return "aarcl371";
|
|
//Copper Studded Black Leather
|
|
if (sResRef=="aarcl324") return "aarcl373";
|
|
if (sResRef=="aarcl323") return "aarcl372";
|
|
if (sResRef=="aarcl325") return "aarcl374";
|
|
//Bronze Studded Black Leather
|
|
if (sResRef=="aarcl328") return "aarcl376";
|
|
if (sResRef=="aarcl327") return "aarcl375";
|
|
if (sResRef=="aarcl329") return "aarcl377";
|
|
//Gold Studded Black Leather
|
|
if (sResRef=="aarcl360") return "aarcl379";
|
|
if (sResRef=="aarcl359") return "aarcl378";
|
|
if (sResRef=="aarcl361") return "aarcl380";
|
|
//Agapite Studded Black Leather
|
|
if (sResRef=="aarcl332") return "aarcl382";
|
|
if (sResRef=="aarcl331") return "aarcl381";
|
|
if (sResRef=="aarcl333") return "aarcl383";
|
|
//Verite Studded Black Leather
|
|
if (sResRef=="aarcl336") return "aarcl385";
|
|
if (sResRef=="aarcl335") return "aarcl384";
|
|
if (sResRef=="aarcl337") return "aarcl386";
|
|
//Valorite Studded Black Leather
|
|
if (sResRef=="aarcl340") return "aarcl388";
|
|
if (sResRef=="aarcl339") return "aarcl387";
|
|
if (sResRef=="aarcl341") return "aarcl389";
|
|
//Silver Studded Black Leather
|
|
if (sResRef=="aarcl344") return "aarcl391";
|
|
if (sResRef=="aarcl343") return "aarcl390";
|
|
if (sResRef=="aarcl345") return "aarcl392";
|
|
//Mithril Studded Black Leather
|
|
if (sResRef=="aarcl348") return "aarcl394";
|
|
if (sResRef=="aarcl347") return "aarcl393";
|
|
if (sResRef=="aarcl349") return "aarcl395";
|
|
//Adamantite Studded Black Leather
|
|
if (sResRef=="aarcl352") return "aarcl397";
|
|
if (sResRef=="aarcl351") return "aarcl396";
|
|
if (sResRef=="aarcl353") return "aarcl398";
|
|
//Platinum Studded Black Leather
|
|
if (sResRef=="aarcl356") return "aarcl400";
|
|
if (sResRef=="aarcl355") return "aarcl399";
|
|
if (sResRef=="aarcl357") return "aarcl401";
|
|
//Black Leather Armor
|
|
if (sResRef=="aarcl002") return "aarcl442";
|
|
if (sResRef=="nw_aarcl001") return "aarcl441";
|
|
if (sResRef=="aarcl003") return "aarcl443";
|
|
//Black Padded Armor
|
|
if (sResRef=="aarcl308") return "aarcl448";
|
|
if (sResRef=="nw_aarcl001") return "aarcl447";
|
|
if (sResRef=="aarcl309") return "aarcl449";
|
|
//Small Black Leather Bag
|
|
if (sResRef=="item_bag002") return "item_bag005";
|
|
if (sResRef=="item_bag001") return "item_bag004";
|
|
if (sResRef=="item_bag003") return "item_bag006";
|
|
//Medium Black Leather Bag
|
|
if (sResRef=="item_bag011") return "item_bag014";
|
|
if (sResRef=="item_bag010") return "item_bag013";
|
|
if (sResRef=="item_bag012") return "item_bag015";
|
|
//Large Black Leather Bag
|
|
if (sResRef=="item_bag020") return "item_bag023";
|
|
if (sResRef=="item_bag019") return "item_bag022";
|
|
if (sResRef=="item_bag021") return "item_bag024";
|
|
//Black Leather Gloves
|
|
if (sResRef=="gloves002") return "gloves005";
|
|
if (sResRef=="gloves001") return "gloves004";
|
|
if (sResRef=="gloves003") return "gloves006";
|
|
//Black Leather Belt
|
|
if (sResRef=="belt002") return "belt005";
|
|
if (sResRef=="belt001") return "belt004";
|
|
if (sResRef=="belt003") return "belt006";
|
|
//Soft Black Leather Boots
|
|
if (sResRef=="boots002") return "boots005";
|
|
if (sResRef=="boots001") return "boots004";
|
|
if (sResRef=="boots003") return "boots006";
|
|
//Hard Black Leather Boots
|
|
if (sResRef=="boots011") return "boots014";
|
|
if (sResRef=="boots010") return "boots013";
|
|
if (sResRef=="boots012") return "boots015";
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
//Normal Studded White Leather
|
|
if (sResRef=="aarcl310") return "aarcl403";
|
|
if (sResRef=="nw_aarcl002") return "aarcl402";
|
|
if (sResRef=="aarcl311") return "aarcl404";
|
|
//Dull Copper Studded White Leather
|
|
if (sResRef=="aarcl316") return "aarcl406";
|
|
if (sResRef=="aarcl315") return "aarcl405";
|
|
if (sResRef=="aarcl317") return "aarcl407";
|
|
//Shadow Iron Studded White Leather
|
|
if (sResRef=="aarcl320") return "aarcl409";
|
|
if (sResRef=="aarcl319") return "aarcl408";
|
|
if (sResRef=="aarcl321") return "aarcl410";
|
|
//Copper Studded White Leather
|
|
if (sResRef=="aarcl324") return "aarcl412";
|
|
if (sResRef=="aarcl323") return "aarcl411";
|
|
if (sResRef=="aarcl325") return "aarcl413";
|
|
//Bronze Studded White Leather
|
|
if (sResRef=="aarcl328") return "aarcl415";
|
|
if (sResRef=="aarcl327") return "aarcl414";
|
|
if (sResRef=="aarcl329") return "aarcl416";
|
|
//Gold Studded White Leather
|
|
if (sResRef=="aarcl360") return "aarcl418";
|
|
if (sResRef=="aarcl359") return "aarcl417";
|
|
if (sResRef=="aarcl361") return "aarcl419";
|
|
//Agapite Studded White Leather
|
|
if (sResRef=="aarcl332") return "aarcl421";
|
|
if (sResRef=="aarcl331") return "aarcl420";
|
|
if (sResRef=="aarcl333") return "aarcl422";
|
|
//Verite Studded White Leather
|
|
if (sResRef=="aarcl336") return "aarcl424";
|
|
if (sResRef=="aarcl335") return "aarcl423";
|
|
if (sResRef=="aarcl337") return "aarcl425";
|
|
//Valorite Studded White Leather
|
|
if (sResRef=="aarcl340") return "aarcl427";
|
|
if (sResRef=="aarcl339") return "aarcl426";
|
|
if (sResRef=="aarcl341") return "aarcl428";
|
|
//Silver Studded White Leather
|
|
if (sResRef=="aarcl344") return "aarcl430";
|
|
if (sResRef=="aarcl343") return "aarcl429";
|
|
if (sResRef=="aarcl345") return "aarcl431";
|
|
//Mithril Studded White Leather
|
|
if (sResRef=="aarcl348") return "aarcl433";
|
|
if (sResRef=="aarcl347") return "aarcl432";
|
|
if (sResRef=="aarcl349") return "aarcl434";
|
|
//Adamantite Studded White Leather
|
|
if (sResRef=="aarcl352") return "aarcl436";
|
|
if (sResRef=="aarcl351") return "aarcl435";
|
|
if (sResRef=="aarcl353") return "aarcl437";
|
|
//Platinum Studded White Leather
|
|
if (sResRef=="aarcl356") return "aarcl439";
|
|
if (sResRef=="aarcl355") return "aarcl438";
|
|
if (sResRef=="aarcl357") return "aarcl440";
|
|
//White Leather Armor
|
|
if (sResRef=="aarcl002") return "aarcl445";
|
|
if (sResRef=="nw_aarcl001") return "aarcl444";
|
|
if (sResRef=="aarcl003") return "aarcl446";
|
|
//White Padded Armor
|
|
if (sResRef=="aarcl308") return "aarcl451";
|
|
if (sResRef=="nw_aarcl001") return "aarcl450";
|
|
if (sResRef=="aarcl309") return "aarcl452";
|
|
//Small White Leather Bag
|
|
if (sResRef=="item_bag002") return "item_bag008";
|
|
if (sResRef=="item_bag001") return "item_bag007";
|
|
if (sResRef=="item_bag003") return "item_bag009";
|
|
//Medium White Leather Bag
|
|
if (sResRef=="item_bag011") return "item_bag017";
|
|
if (sResRef=="item_bag010") return "item_bag016";
|
|
if (sResRef=="item_bag012") return "item_bag018";
|
|
//Large White Leather Bag
|
|
if (sResRef=="item_bag020") return "item_bag026";
|
|
if (sResRef=="item_bag019") return "item_bag025";
|
|
if (sResRef=="item_bag021") return "item_bag027";
|
|
//White Leather Gloves
|
|
if (sResRef=="gloves002") return "gloves008";
|
|
if (sResRef=="gloves001") return "gloves007";
|
|
if (sResRef=="gloves003") return "gloves009";
|
|
//White Leather Belt
|
|
if (sResRef=="belt002") return "belt008";
|
|
if (sResRef=="belt001") return "belt007";
|
|
if (sResRef=="belt003") return "belt009";
|
|
//Soft White Leather Boots
|
|
if (sResRef=="boots002") return "boots008";
|
|
if (sResRef=="boots001") return "boots007";
|
|
if (sResRef=="boots003") return "boots009";
|
|
//Hard White Leather Boots
|
|
if (sResRef=="boots011") return "boots017";
|
|
if (sResRef=="boots010") return "boots016";
|
|
if (sResRef=="boots012") return "boots018";
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
return sResRef;
|
|
break;
|
|
}
|
|
}
|
|
return sResRef;
|
|
}
|