Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
66 lines
1.7 KiB
Plaintext
66 lines
1.7 KiB
Plaintext
void main()
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{
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string sSelf = GetResRef(OBJECT_SELF);
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location lSelf = GetLocation(OBJECT_SELF);
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string sLootBag;
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int iSearchForBag = 0;
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object oSearchForBag;
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object oBagItem;
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if (sSelf == "temporaryplaceho")
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{
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sSelf = GetLocalString(OBJECT_SELF,"sType");
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//SendMessageToPC(GetFirstPC(),"Destroying Dropped Lootbag");
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while (sLootBag != "Body Bag")
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{
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oSearchForBag = GetNearestObject(OBJECT_TYPE_ALL,OBJECT_SELF,iSearchForBag);
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if (oSearchForBag== OBJECT_INVALID)
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{
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//SendMessageToPC(GetFirstPC(),"Bag Not Found");
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break;
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}
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sLootBag = GetTag(oSearchForBag);
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iSearchForBag++;
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}
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if (sLootBag == "Body Bag")
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{
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//SendMessageToPC(GetFirstPC(),"Distance: "+FloatToString(GetDistanceToObject(oSearchForBag)));
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if (GetDistanceToObject(oSearchForBag)<= 0.5)
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{
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oBagItem = GetFirstItemInInventory(oSearchForBag);
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while (oBagItem != OBJECT_INVALID)
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{
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DestroyObject(oBagItem,1.0);
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oBagItem = GetNextItemInInventory(oSearchForBag);
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}
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DestroyObject(oSearchForBag,1.0);
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}
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}
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//SendMessageToPC(GetFirstPC(),"lootbag = " +sLootBag);
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}
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else
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{
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oBagItem = GetFirstItemInInventory(OBJECT_SELF);
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while (oBagItem != OBJECT_INVALID)
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{
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DestroyObject(oBagItem,1.0);
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oBagItem = GetNextItemInInventory(OBJECT_SELF);
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}
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//SendMessageToPC(GetFirstPC(),"Destroying Chest");
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}
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DestroyObject(OBJECT_SELF,5.0);
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//SendMessageToPC(GetFirstPC(),"Replacing Chest");
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CreateObject(OBJECT_TYPE_PLACEABLE,sSelf,lSelf,FALSE);
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}
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