Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
110 lines
3.9 KiB
Plaintext
110 lines
3.9 KiB
Plaintext
#include "_cb_core"
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void main()
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{
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object cbObject = GetFirstPC();
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int cbPCrace = GetRacialType(cbObject);
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string cbPCsubrace = GetStringUpperCase(GetSubRace(cbObject));
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while(cbObject != OBJECT_INVALID)
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{
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if(!GetIsDM(cbObject))
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{
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//in the orginal heartbeat i had a ECL adjustment script here but
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//i figured out a better methoid i think so i'm moving it there.
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if(GetIsDay() || GetIsDawn())
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{
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if(cbPCrace == RACIAL_TYPE_DWARF)
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{
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if((TestStringAgainstPattern("**GRAY**", cbPCsubrace)) ||
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(TestStringAgainstPattern("**DUERGAR**", cbPCsubrace)))
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{
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if(GetLocalInt(cbObject, "CB_DAYNIGHT") != 1)
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{
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attack(2, 3, cbObject, FALSE);
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savingthrow(4, 2, 21, cbObject, FALSE);
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skills(2, 21, cbObject, FALSE);
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SetLocalInt(cbObject, "CB_DAYNIGHT", 1);
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}
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}
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}
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if(cbPCrace == RACIAL_TYPE_ELF)
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{
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if((TestStringAgainstPattern("**DROW**", cbPCsubrace)) ||
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(TestStringAgainstPattern("**DARK**", cbPCsubrace)))
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{
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if(GetLocalInt(cbObject, "CB_DAYNIGHT") != 1)
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{
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attack(1, 3, cbObject, FALSE);
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savingthrow(4, 1, 21, cbObject, FALSE);
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skills(1, 21, cbObject, FALSE);
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//the blinding is wrong its goign to be temponary but it should only be 1 round and
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//if certain bright spells are cast the drow should go blind for a round so need to
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//work on this, Right now i'll just have drow going blind when its first become bright.
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//but later i'll alter this and all of the bright light spell like daylight for example.
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,SupernaturalEffect(EffectBlindness()), cbObject, 6.0);
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SetLocalInt(cbObject, "CB_DAYNIGHT", 1);
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}
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}
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}
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if(cbPCrace == RACIAL_TYPE_GNOME)
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{
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if((TestStringAgainstPattern("**DEEP**", cbPCsubrace)) ||
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(TestStringAgainstPattern("**SVIRFNEBLIN**", cbPCsubrace)))
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{
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if(GetLocalInt(cbObject, "CB_DAYNIGHT") != 1)
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{
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skills(2, 6, cbObject, FALSE);
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SetLocalInt(cbObject, "CB_DAYNIGHT", 1);
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}
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}
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}
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}
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if(GetIsNight() || GetIsDusk())
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{
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if(cbPCrace == RACIAL_TYPE_DWARF)
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{
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if((TestStringAgainstPattern("**GRAY**", cbPCsubrace)) ||
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(TestStringAgainstPattern("**DUERGAR**", cbPCsubrace)))
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{
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if(GetLocalInt(cbObject, "CB_DAYNIGHT") != 0)
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{
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attack(2, 3, cbObject);
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savingthrow(4, 2, 21, cbObject);
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skills(2, 21, cbObject);
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SetLocalInt(cbObject, "CB_DAYNIGHT", 0);
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}
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}
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}
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if(cbPCrace == RACIAL_TYPE_ELF)
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{
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if((TestStringAgainstPattern("**DROW**", cbPCsubrace)) || (TestStringAgainstPattern("**DARK**", cbPCsubrace)))
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{
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if(GetLocalInt(cbObject, "CB_DAYNIGHT") != 0)
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{
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attack(1, 3, cbObject);
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savingthrow(4, 1, 21, cbObject);
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skills(1, 21, cbObject);
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SetLocalInt(cbObject, "CB_DAYNIGHT", 0);
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}
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}
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}
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if(cbPCrace == RACIAL_TYPE_GNOME)
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{
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if((TestStringAgainstPattern("**DEEP**", cbPCsubrace)) || (TestStringAgainstPattern("**SVIRFNEBLIN**", cbPCsubrace)))
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{
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if(GetLocalInt(cbObject, "CB_DAYNIGHT") != 0)
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{
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skills(2, 6, cbObject);
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SetLocalInt(cbObject, "CB_DAYNIGHT", 0);
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}
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}
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}
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}
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}
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cbObject = GetNextPC();
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cbPCrace = GetRacialType(cbObject);
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cbPCsubrace = GetStringUpperCase(GetSubRace(cbObject));
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}
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}
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