Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
57 lines
1.9 KiB
Plaintext
57 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Tyrant Fog Zombie Mist Heartbeat
|
|
//:: NW_S1_TyrantFgA.nss
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Creatures entering the area around the zombie
|
|
must save or take 1 point of Constitution
|
|
damage.
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Preston Watamaniuk
|
|
//:: Created On: May 25, 2001
|
|
//:://////////////////////////////////////////////
|
|
#include "NW_I0_SPELLS"
|
|
//#include "wm_include"
|
|
#include "prc_inc_spells"
|
|
|
|
void main()
|
|
{
|
|
//if (WildMagicOverride()) { return; }
|
|
|
|
//:: Declare major variables
|
|
object oNPC = GetAreaOfEffectCreator();
|
|
object oTarget = GetEnteringObject();
|
|
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
|
|
|
int bAbsent = TRUE;
|
|
int nHD = GetHitDice(oNPC);
|
|
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
|
int nDC = 10 +nCHAMod+ (nHD/2);
|
|
|
|
effect eTest;
|
|
effect eCon = EffectAbilityDecrease(ABILITY_CONSTITUTION, 1);
|
|
eCon = ExtraordinaryEffect(eCon);
|
|
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
|
effect eLink = EffectLinkEffects(eCon, eDur);
|
|
|
|
if(!GetHasSpellEffect(SPELLABILITY_TYRANT_FOG_MIST, oTarget))
|
|
{
|
|
if(bAbsent == TRUE)
|
|
{
|
|
if(GetIsEnemy(oTarget, oNPC))
|
|
{
|
|
//Fire cast spell at event for the specified target
|
|
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_TYRANT_FOG_MIST));
|
|
//Make a saving throw check
|
|
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON))
|
|
{
|
|
//Apply the VFX impact and effects
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(5));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|