Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
65 lines
1.9 KiB
Plaintext
65 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Smoke Claws
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//:: NW_S1_SmokeClaw
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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If a Belker succeeds at a touch attack the
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target breaths in part of the Belker and suffers
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3d4 damage per round until a Fortitude save is
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made.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 23 , 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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//#include "wm_include"
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void main()
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{
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//if (WildMagicOverride()) { return; }
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//:: Declare major variables
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object oNPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nHD = GetHitDice(oNPC);
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int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
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int nDC = 10 +nCONMod+ (nHD/2);
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int bSave = FALSE;
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effect eVis = EffectVisualEffect(VFX_COM_BLOOD_REG_RED);
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effect eSmoke;
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float fDelay = 0.0;
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//Make a touch attack
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if(TouchAttackMelee(oTarget))
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Make a saving throw check
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while (bSave == FALSE)
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{
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//Make a saving throw check
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if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE, oNPC, fDelay))
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{
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bSave = TRUE;
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}
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else
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{
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//Set damage
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eSmoke = EffectDamage(d4(3));
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//Apply the VFX impact and effects
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eSmoke, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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//Increment the delay
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fDelay = fDelay + 6.0;
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}
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}
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}
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}
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}
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