Aschbourne_PRC8/_module/nss/nw_s1_pulspois.nss
Jaysyn904 5d27edafba Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system.  Added PC deleter.  Added ACP 4.1.  Full compile.  Updated release archive.
2024-09-16 23:40:48 -04:00

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//::///////////////////////////////////////////////
//:: Pulse: Poison
//:: NW_S1_PulsPois
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
A wave of energy emanates from the creature which affects
all within 10ft. All who make a reflex save are not
poisoned.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 23, 2000
//:://////////////////////////////////////////////
#include "prc_inc_racial"
//#include "wm_include"
void main()
{
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
int nDC = 10 +nCONMod+ (nHD/2);
int nRacial = MyPRCGetRacialType(oNPC);
int nPoison;
float fDelay;
effect ePoison;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
//Determine the poison type based on the Racial Type and HD
switch (nRacial)
{
case RACIAL_TYPE_OUTSIDER:
if (nHD <= 9)
{
nPoison = POISON_QUASIT_VENOM;
}
else if (nHD > 9 && nHD < 13)
{
nPoison = POISON_BEBILITH_VENOM;
}
else if (nHD >= 13)
{
nPoison = POISON_PIT_FIEND_ICHOR;
}
break;
case RACIAL_TYPE_VERMIN:
if (nHD < 3)
{
nPoison = POISON_TINY_SPIDER_VENOM;
}
else if (nHD <= 3 && nHD < 6)
{
nPoison = POISON_SMALL_SPIDER_VENOM;
}
else if (nHD <= 6 && nHD < 9)
{
nPoison = POISON_MEDIUM_SPIDER_VENOM;
}
else if (nHD <= 9 && nHD < 12)
{
nPoison = POISON_LARGE_SPIDER_VENOM;
}
else if (nHD <= 12 && nHD < 15)
{
nPoison = POISON_HUGE_SPIDER_VENOM;
}
else if (nHD <= 15 && nHD < 18)
{
nPoison = POISON_GARGANTUAN_SPIDER_VENOM;
}
else if (nHD >= 18)
{
nPoison = POISON_COLOSSAL_SPIDER_VENOM;
}
break;
default:
if (nHD < 3)
{
nPoison = POISON_NIGHTSHADE;
}
else if (nHD <= 3 && nHD < 6)
{
nPoison = POISON_BLADE_BANE;
}
else if (nHD <= 6 && nHD < 9)
{
nPoison = POISON_BLOODROOT;
}
else if (nHD <= 9 && nHD < 12)
{
nPoison = POISON_LARGE_SPIDER_VENOM;
}
else if (nHD <= 12 && nHD < 15)
{
nPoison = POISON_LICH_DUST;
}
else if (nHD <= 15 && nHD < 18)
{
nPoison = POISON_DARK_REAVER_POWDER;
}
else if (nHD >= 18 )
{
nPoison = POISON_BLACK_LOTUS_EXTRACT;
}
break;
}
ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
//Get first target in spell area
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_POISON));
//Determine effect delay
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
ePoison = EffectPoison(nPoison);
//Apply the VFX impact and effects
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget));
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}