Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Aura of the Unnatural On Enter
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//:: NW_S1_AuraMencA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura all animals are struck with
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fear.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 25, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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//#include "wm_include"
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#include "prc_inc_spells"
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void main()
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{
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//:: Declare major variables
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object oNPC = GetAreaOfEffectCreator();
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effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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effect eFear = EffectFrightened();
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effect eLink = EffectLinkEffects(eVis, eFear);
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object oTarget = GetEnteringObject();
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//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
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int nDuration = GetHitDice(oNPC);
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int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
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int nRacial = GetRacialType(oTarget);
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int nDC = 10 + nCHAMod + (GetHitDice(oNPC)/2);
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if(GetIsEnemy(oTarget))
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{
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nDuration = (nDuration / 3) + 1;
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//Make a saving throw check
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if(nRacial == RACIAL_TYPE_ANIMAL)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_UNNATURAL));
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//if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) //:: This ability only affects animals & they don't get a save.
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//{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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//}
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}
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}
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} |