Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Aura Stunning On Enter
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//:: NW_S1_AuraStunA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura of the creature the player
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must make a will save or be stunned.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 25, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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//#include "wm_include"
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#include "prc_inc_spells"
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void main()
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{
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//:: Declare major variables
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object oNPC = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
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int nDuration = GetHitDice(oNPC);
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int nDC = 10 + nCHAMod + (nDuration/2);
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//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
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effect eVis = EffectVisualEffect(VFX_IMP_STUN);
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effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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effect eDeath = EffectStunned();
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effect eLink = EffectLinkEffects(eVis2, eDeath);
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nDuration = GetScaledDuration(nDuration, oTarget);
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if(!GetIsFriend(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_STUN));
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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} |