Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
48 lines
1.8 KiB
Plaintext
48 lines
1.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Aura of Blinding On Enter
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//:: NW_S1_AuraBlndA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura of the creature the player
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must make a will save or be blinded because of the
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sheer ugliness or beauty of the creature.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 25, 2001
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//:://////////////////////////////////////////////
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//#include "wm_include"
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#include "prc_inc_spells"
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void main()
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{
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//:: Declare major variables
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object oNPC = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nHD = GetHitDice(oNPC);
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int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
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int nDC = 10 +nCHAMod+ (nHD/2);
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int nDuration = 1 + (nHD/3);
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effect eBlind = EffectBlindness();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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effect eLink = EffectLinkEffects(eBlind, eDur);
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//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
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//Entering object must make a will save or be blinded for the duration.
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if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_BLINDING));
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
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{
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//Apply the blind effect and the VFX impact
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DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
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}
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}
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} |