Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
18 lines
442 B
Plaintext
18 lines
442 B
Plaintext
#include "prc_class_const"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
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+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
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+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
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+ GetLevelByClass(CLASS_TYPE_NINJA, oPC)
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+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
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+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
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if(iRogue > 0)
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return TRUE;
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return FALSE;
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} |