Aschbourne_PRC8/_module/nss/class_only_1.nss
GetOffMyYarn 69879d6957 Areas and Fixes
Added CCOH and missing areas
Changed some areas to be craftable,
Fixed some on death issues,
Fixed the Gaurd
2024-08-30 11:38:44 -04:00

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// Place in the OnAreaTransitionClick event for the <span class="highlight">door</span>
#include "prc_class_const"
void main()
{
object oPC = GetClickingObject();
object oJump = GetTransitionTarget(OBJECT_SELF);
int nPCClass1 = GetClassByPosition(1, oPC);
int nPCClass2 = GetClassByPosition(2, oPC);
int nPCClass3 = GetClassByPosition(3, oPC);
int nPCClass4 = GetClassByPosition(4, oPC);
int nPCClass5 = GetClassByPosition(5, oPC);
int nPCClass6 = GetClassByPosition(6, oPC);
int nPCClass7 = GetClassByPosition(7, oPC);
int nPCClass8 = GetClassByPosition(8, oPC);
int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
+ GetLevelByClass(CLASS_TYPE_NINJA, oPC)
+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
+ GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)
+ GetLevelByClass(CLASS_TYPE_ARCTRICK, oPC)
+ GetLevelByClass(CLASS_TYPE_HANDOTWM, oPC)
+ GetLevelByClass(CLASS_TYPE_NIGHTSHADE, oPC)
+ GetLevelByClass(CLASS_TYPE_NINJA_SPY, oPC)
+ GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC)
+ GetLevelByClass(CLASS_TYPE_SHADOW_SUN_NINJA, oPC)
+ GetLevelByClass(CLASS_TYPE_SHADOW_THIEF_AMN, oPC)
+ GetLevelByClass(CLASS_TYPE_UNSEEN_SEER, oPC)
+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
if (!GetIsPC(oPC))
{
return;
}
else if (iRogue > 0)
{
AssignCommand(oPC, JumpToObject(oJump));
}
else
{
FloatingTextStringOnCreature("Only rogues may pass this way.", oPC);
}
}