Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
25 lines
499 B
Plaintext
25 lines
499 B
Plaintext
/**
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ud_nodeath
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OnUserDefined: This character can be wounded, but will not drop below 40
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hitpoints, so they won't die (I hope).
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J.D. Robertson, 2002
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*/
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#include "i_battle"
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void main()
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{
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switch(GetUserDefinedEventNumber())
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{
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case 1006: // OnDamaged
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{
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if (!GetLocalInt(OBJECT_SELF, "KILLABLE"))
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{
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// Don't ever let hit points drop below 50
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DisallowDeath();
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}
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}
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break;
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}
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}
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