Aschbourne_PRC8/_module/nss/set_rest_dmfi.nss
Jaysyn904 5d27edafba Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system.  Added PC deleter.  Added ACP 4.1.  Full compile.  Updated release archive.
2024-09-16 23:40:48 -04:00

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// DMFI MP Starter Mod
// Module Control Settings scripts by Carlo
// Used in the mod_ruleset conversation
// Full text copied and then uncommented, to preserve my sanity
// in having to create all the different little convo setting scripts
// also helpful to see the different options all presented together
void main()
{
// ** Rest Systems **
// SetLocalInt(GetModule(), "rest_system", 1); // default - time-based rest
// SetLocalInt(GetModule(), "rest_system", 2); // supply-based resting
SetLocalInt(GetModule(), "rest_system", 3); // DMFI rest system (alpha)
// SetLocalInt(GetModule(), "rest_system", 4); // standard NWN:EE resting
// SetLocalInt(GetModule(), "rest_system", 5); // disable resting
// ** Dying/Death/Respawn Systems **
// SetLocalInt(GetModule(), "death_system", 1); // default - Parthenon Easy Death System (PC can be revived unless entire party killed, no respawn)
// SetLocalInt(GetModule(), "death_system", 2); // HABD system for bleeding / death (no respawn by default)
// SetLocalInt(GetModule(), "death_system", 3); // standard NWN:EE death with unlimited respawn
// SetLocalInt(GetModule(), "death_system", 4); // standard NWN:EE death with respawn penalty
// SetLocalInt(GetModule(), "respawn_system", 1); // default - respawn location set to current PC location
// SetLocalInt(GetModule(), "respawn_system", 2); // respawn location set to module starting point
// SetLocalInt(GetModule(), "respawn_system", 3); // respawn at module waypoint "wp_respawn_loc"
return;
}