Aschbourne_PRC8/_module/nss/mk_on_mounted.nss
Jaysyn904 903f023230 Major update
Created top hak for crafting dialog.  Moved Bioware creature abilities to top hak.  Fixed DMFI wand handouts.  Added DMFI language handouts.  Added CCOH 6.  Disabled PC corpse system.  Modified new player startup system.  Full compile.  Updated release archive.
2024-09-17 13:24:57 -04:00

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// mk_on_mounted.nss
#include "mk_inc_horse"
//#include "x3_inc_horse"
// this script is called by the CCOH horse system after smounting
// it could be used to mount all the PC's henchmen for example
void main()
{
object oRider = OBJECT_SELF;
if (!GetIsPC(oRider)) return;
SendMessageToPC(OBJECT_SELF, "*** script \"mk_on_mounted\" called ***");
int iHench;
for (iHench=1; iHench<=GetMaxHenchmen(); iHench++)
{
object oHench = GetHenchman(oRider, iHench);
if (!HorseGetIsMounted(oHench))
{
int nHorse = GetLocalInt(oHench, MK_VAR_CURRENT_HORSE);
if (nHorse<=0)
{
nHorse = 17 + ((iHench-1) % 4) * 13;
}
MK_CreatureMountHorse(oHench, nHorse);
}
}
}