Created top hak for crafting dialog. Moved Bioware creature abilities to top hak. Fixed DMFI wand handouts. Added DMFI language handouts. Added CCOH 6. Disabled PC corpse system. Modified new player startup system. Full compile. Updated release archive.
75 lines
2.0 KiB
Plaintext
75 lines
2.0 KiB
Plaintext
// mk_inc_scale.nss
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#include "x3_inc_string"
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#include "mk_inc_tlk"
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#include "mk_inc_generic"
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#include "mk_inc_math"
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#include "mk_inc_version"
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const string MK_CCOH_SCALE_MIN = "MK_SCALE_MIN";
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const string MK_CCOH_SCALE_MAX = "MK_SCALE_MAX";
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float MK_SCALE_GetScaleFactor(object oObject)
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{
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float fScale = 1.0f;
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// if (MK_VERSION_GetIsVersionGreaterEqual_1_75())
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if (MK_VERSION_GetIsBuildVersionGreaterEqual(OBJECT_INVALID, 8193, 21))
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{
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fScale = GetObjectVisualTransform(oObject, OBJECT_VISUAL_TRANSFORM_SCALE);
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}
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return fScale;
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}
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float MK_SCALE_SetScaleFactor(object oObject, float fScale)
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{
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// if (MK_VERSION_GetIsVersionGreaterEqual_1_75())
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if (MK_VERSION_GetIsBuildVersionGreaterEqual(OBJECT_INVALID, 8193, 21))
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{
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fScale = SetObjectVisualTransform(oObject, OBJECT_VISUAL_TRANSFORM_SCALE, fScale);
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}
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else
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{
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fScale = 1.0f;
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}
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return fScale;
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}
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float MK_SCALE_GetLocalFloat(object oObject, string sVarName, float fDefault=0.0)
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{
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float fValue = GetLocalFloat(oObject, sVarName);
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if (fValue == 0.0) fValue = fDefault;
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return fValue;
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}
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int MK_SCALE_GetIsScaleFactorValid(float fScale)
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{
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int bReturn = MK_MATH_GetIsGreaterEqual(fScale, MK_SCALE_GetLocalFloat(OBJECT_SELF, MK_CCOH_SCALE_MIN, 0.1))
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&&
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MK_MATH_GetIsLowerEqual(fScale, MK_SCALE_GetLocalFloat(OBJECT_SELF, MK_CCOH_SCALE_MAX, 5.0));
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return bReturn;
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}
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void MK_SCALE_DisplayScaleOption(int nCondition, int nStrRef, int nToken, int bEnable)
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{
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string sText = MK_TLK_GetStringByStrRef(nStrRef, GetGender(OBJECT_SELF));
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if (!bEnable)
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{
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string sColorTag = GetLocalString(OBJECT_SELF, MK_DISABLED_OPTIONS_COLOR);
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if (sColorTag!="")
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{
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sText = sColorTag + sText + "</c>";
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//StringToRGBString(sText, sRGB);
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bEnable = TRUE;
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}
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}
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SetCustomToken(nToken, sText);
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MK_GenericDialog_SetCondition(nCondition, bEnable);
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}
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/*
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void main()
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{
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}
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/**/
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