Created top hak for crafting dialog. Moved Bioware creature abilities to top hak. Fixed DMFI wand handouts. Added DMFI language handouts. Added CCOH 6. Disabled PC corpse system. Modified new player startup system. Full compile. Updated release archive.
36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
#include "mk_inc_debug"
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#include "mk_inc_2da_disp"
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#include "mk_inc_tlk"
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#include "mk_inc_iprp"
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#include "mk_inc_cheats"
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//const string s2DAfile = "itempropdef";
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const string sColumnStrRef = "Name";
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void main()
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{
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object oPC = OBJECT_SELF;
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int nRow = GetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_ROW);
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object oItem = MK_CHEATS_GetCurrentItem();
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string s2DAFile = MK_2DA_DISPLAY_Get2DAFileName();
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int nStrRef = MK_Get2DAInt(s2DAFile, sColumnStrRef, nRow, -1);
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int nIPropID = MK_CHEATS_GetCurrentItemPropertyID();
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itemproperty iProp = MK_IPRP_GetItemProperty(oItem, nIPropID, nRow);
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int bHasIProp = GetIsItemPropertyValid(iProp);
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// MK_DEBUG_TRACE("mk_cb_iprp_stlbl: nIProp="+IntToString(nRow)
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// +", nStrRef="+IntToString(nStrRef)
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// +", bHasIProp="+IntToString(bHasIProp));
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int nGender = GetGender(OBJECT_SELF);
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string sColorTag = GetLocalString(oPC, (bHasIProp ? "MK_2DA_DISP_CURRENT_COLOR" : "MK_2DA_DISP_DEFAULT_COLOR"));
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string sLabel = sColorTag + GetStringByStrRef(nStrRef, nGender) + " [#"+IntToString(nRow)+"]</c>";
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SetLocalString(OBJECT_SELF, MK_2DA_DISP_CALLBACK_LABEL, sLabel);
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}
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