Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
19 lines
446 B
Plaintext
19 lines
446 B
Plaintext
/**
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hb_usecatapult
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OnHeartbeat: While in battle and not engaged in hand-to-hand, return to your
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catapult and fire a shot
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J.D. Robertson, 2002
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*/
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#include "i_battle"
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void main()
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{
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if (InBattle() && !GetIsInCombat())
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{
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object catapult = GetLocalObject(OBJECT_SELF, "MyCatapult");
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if (GetIsObjectValid(catapult))
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ActionDoCommand(DoPlaceableObjectAction(catapult, PLACEABLE_ACTION_USE));
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}
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}
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