Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
24 lines
762 B
Plaintext
24 lines
762 B
Plaintext
// OnEnter
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// Set the delay time for each damage applied
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const float DAMAGE_DELAY = 6.0;
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// Damage amount to be applied
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const int DAMAGE_AMOUNT = 5;
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void PseudoDamage(object oPC);
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void main()
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{
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object oPC = GetEnteringObject();
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int iRace = GetRacialType(oPC);
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if (iRace != RACIAL_TYPE_GNOME || iRace != RACIAL_TYPE_DWARF ||
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iRace != RACIAL_TYPE_HALFLING) return;
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SetLocalInt(oPC, "DAMAGE_PC", TRUE);
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PseudoDamage(oPC);
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}
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void PseudoDamage(object oPC)
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{
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if (!GetIsObjectValid(oPC) || !GetLocalInt(oPC, "DAMAGE_PC")) return;
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effect eDam = EffectDamage(DAMAGE_AMOUNT, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oPC);
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DelayCommand(DAMAGE_DELAY, PseudoDamage(oPC));
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}
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