Aschbourne_PRC8/_module/nss/cstm_mnstr_death.nss
Jaysyn904 5d27edafba Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system.  Added PC deleter.  Added ACP 4.1.  Full compile.  Updated release archive.
2024-09-16 23:40:48 -04:00

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#include "NW_I0_GENERIC"
void main()
{
ExecuteScript("prc_npc_death", OBJECT_SELF);
object oKiller = GetLastKiller();
int noleech = 0;
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
float BaseEXP = ((GetChallengeRating(OBJECT_SELF)*3.0)+5);
float BonusEXP = GetChallengeRating(OBJECT_SELF)+5;
float BaseMonEXP = BaseEXP;
int NumOfParty = 0;
float PartyLevelSum = 0.0;
object oPartyMember = GetFirstFactionMember(oKiller, TRUE);
while(GetIsObjectValid(oPartyMember)) {
if (GetArea(OBJECT_SELF) == GetArea(oPartyMember))
{
int leech = GetHitDice(oPartyMember);
if (leech >= noleech){
noleech = leech;
}
NumOfParty++;
PartyLevelSum += GetCharacterLevel(oPartyMember);
}
oPartyMember = GetNextFactionMember(oKiller, TRUE);
}
if (PartyLevelSum <= 1.0)
{
PartyLevelSum = 1.0;
}
if (NumOfParty <= 1)
{
NumOfParty = 1;
}
float PartyAvgLvl = PartyLevelSum / NumOfParty;
//Calculate Adjustment Value
if (PartyAvgLvl <= 1.0)
{
PartyAvgLvl = 1.0;
}
float x = GetChallengeRating(OBJECT_SELF);
if (x <= 1.0)
{
x = 1.0;
}
float z = (x / PartyAvgLvl);
float AdjustValue = ((z+2)/3);
float FinalMonValue;
//Determine Final Experience Value
if (AdjustValue == 0.0) {
FinalMonValue = BaseMonEXP;
} else {
if (AdjustValue < 1.0) {
FinalMonValue = BaseMonEXP * AdjustValue;
} else {
FinalMonValue = BaseMonEXP + (BonusEXP * (AdjustValue * (1.10)));
}
}
//Determine the value of the Split EXP
if (NumOfParty >= 6)
{
NumOfParty = 5;
}
if (NumOfParty <= 1)
{
NumOfParty = 1;
}
if (FinalMonValue <= 1.0)
{
FinalMonValue = 1.0;
}
float SplitFinalEXP = FinalMonValue / NumOfParty;
if (SplitFinalEXP <= 1.0)
{
SplitFinalEXP = 1.0;
}
float y = (FinalMonValue - SplitFinalEXP);
if (y <= 1.0)
{
y = 1.0;
}
if (PartyAvgLvl >= 15.0)
{
FinalMonValue = FinalMonValue - ( PartyAvgLvl);
}
float PartyBonus = ((y +1)/ 1.75) + (FinalMonValue + ((21-PartyAvgLvl)/3));
int SFEint = FloatToInt(PartyBonus);
//Distribute EXP to all PCs in the Party
oPartyMember = GetFirstFactionMember(oKiller, TRUE);
while (GetIsObjectValid(oPartyMember)) {
if (GetArea(OBJECT_SELF) == GetArea(oPartyMember)) {
int nHD = GetHitDice(oPartyMember) + 1;
int nMax = (((nHD * (nHD - 1)) / 2) * 1000)+1;
if (nMax <= GetXP(oPartyMember) && nHD <= 40) {
SendMessageToPC(oPartyMember, "You cannot gain experience until you have leveled.");
} else if (GetIsDead(oPartyMember)) {
SendMessageToPC(oPartyMember, "You cannot gain experience while dead. Your XP has been reset.");
} else if ((GetHitDice(oPartyMember)) <= (noleech - 7) || (GetHitDice(oPartyMember)) >= FloatToInt(PartyAvgLvl) + 7) {
SendMessageToPC(oPartyMember, "All party members must be within 6 levels of each other.");
} else {
GiveXPToCreature(oPartyMember, SFEint);
}
}
oPartyMember = GetNextFactionMember(oKiller, TRUE);
}
}