Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
9 lines
167 B
Plaintext
9 lines
167 B
Plaintext
#include "treasuresys_inc"
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void main()
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{
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Handle_Open( OBJECT_SELF );
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ExecuteScript( sTreasureGenScript, OBJECT_SELF );
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SetLocalInt( OBJECT_SELF, "NW_DO_ONCE", 1 );
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}
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