Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
50 lines
1.6 KiB
Plaintext
50 lines
1.6 KiB
Plaintext
// Place in the OnFailToOpen event for the door
|
|
|
|
#include "prc_class_const"
|
|
|
|
void main()
|
|
{
|
|
object oPC = GetClickingObject();
|
|
|
|
int nPCClass1 = GetClassByPosition(1, oPC);
|
|
int nPCClass2 = GetClassByPosition(2, oPC);
|
|
int nPCClass3 = GetClassByPosition(3, oPC);
|
|
int nPCClass4 = GetClassByPosition(4, oPC);
|
|
int nPCClass5 = GetClassByPosition(5, oPC);
|
|
int nPCClass6 = GetClassByPosition(6, oPC);
|
|
int nPCClass7 = GetClassByPosition(7, oPC);
|
|
int nPCClass8 = GetClassByPosition(8, oPC);
|
|
|
|
int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_NINJA, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_ARCTRICK, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_HANDOTWM, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_NIGHTSHADE, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_NINJA_SPY, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_SHADOW_SUN_NINJA, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_SHADOW_THIEF_AMN, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_UNSEEN_SEER, oPC)
|
|
+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
|
|
|
|
if (!GetIsPC(oPC))
|
|
{
|
|
return;
|
|
}
|
|
else if (iRogue > 0)
|
|
{
|
|
FloatingTextStringOnCreature("The door unlocks itself and opens.", oPC);
|
|
SetLocked(OBJECT_SELF, FALSE);
|
|
ActionOpenDoor(OBJECT_SELF);
|
|
DelayCommand(6.0f, ActionCloseDoor(OBJECT_SELF));
|
|
DelayCommand(6.2f, SetLocked(OBJECT_SELF, TRUE));
|
|
}
|
|
else
|
|
{
|
|
FloatingTextStringOnCreature("The door is locked. You must be a rogue to use this door.", oPC);
|
|
}
|
|
} |