Aschbourne_PRC8/_module/nss/about_wwolf.nss
GetOffMyYarn 69879d6957 Areas and Fixes
Added CCOH and missing areas
Changed some areas to be craftable,
Fixed some on death issues,
Fixed the Gaurd
2024-08-30 11:38:44 -04:00

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void main()
{
/*
Vuldrick Garrison's Lycanthropy System
By Vuldrick Garrison on 12/31/04.
vuldrickgarrison@yahoo.com - bug reports only please
Special thanks to Nodata's Infectious Lycanthropy Scripts which served as a
starting place for these new codes.
nodata@planetavp.com on Sept 6, 2002.
Redesigned to be persistent using Bioware DBs and to work with any module wich
contains all expansions. Also changed the default behavior that occurs during
an involuntary change as well as implemented faction hostility in various ways.
Applying these scripts to your module will allow you to place a
new custom Werewolf. This new Werewolf will infect PCs with a Curse
of Lycanthropy, changing them into Werewolves on the days of the full moon!
This code sets several variables on PCs to account for phases of the moon,
and the state of the curse. Also included is a tool given to the PCs that allow them
to attempt to control their shape when in their normal state and trying to assume
the form of the Werewolf or a wolf. The character will recieve this tool only upon
waking up from the change, and succeeding a WIS check (DC 15). This tool cannot
be dropped or destroyed, and is removed upon the curing of the curse.
As per the 3rd Ed. DnD Monter Manual: "Any voluntary change into...hybrid form
immediately and permanently adjusts the PCs alignment to that of the...lycanthrope."
There are several spell changes included in the scripts that allow the HEAL, MASS HEAL,
REMOVE CURSE, and REMOVE DISEASE spells to have a chance to cure the infected PC.
If you have made any previous changes to these spells, you MAY need to reapply your
changes after having imported these scripts.
CURING LYCANTHROPY: There are several ways to cure the Curse.
1. Belladonna: Eating or having someone with the HEAL SKILL use, Belladonna on the
infected PC within ONE DAY of the infection, will allow a chance for the infected
PC to shake off the curse. HOWEVER, whether on not the curse is removed, Belladonna is
HIGHLY Poisonous and may have adverse effects on the patient. As per the PHB,
only the first use of belladonna has a chance to cure the disease and all futher
attempts will be futile.
2. Remove Disease or Heal: If a Cleric of at least 12th level casts either of these spells
on the infected PC within 3 DAYS of the infection, then the curse will be lifted.
3. Remove Curse: If a Cleric casts this spell on the infected PC DURING the days of
the full moon, then there is a chance the curse will be lifted.
ALL DCs are set to that established in the monster manual section on lycanthropy!
It is adviseable to remove any armor you are wearing before the transformation!
Most types of armor (unless Magical) will give way to the pressure of the change...
shattering before the PC's very eyes!
Also included is a way for module builders to add silver weapons to their game that can be
used to strike the Werewolf without a +1 or better weapon. Just make sure the silver
wapon has the word "Silver" or "SIL" in it's TAG and it's ready to go!
*/
}