Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
978 lines
37 KiB
Plaintext
978 lines
37 KiB
Plaintext
//#include "_persist_01a"
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#include "nw_i0_plot"
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void CreateAnObject(string sResource, object oPC, int iStackSize);
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void GetNextStackedItem(object oPC, string sItemTag, int iCount, int iMode, string sStackResRef);
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void GetNextItemPossessedBy(object oPC, string sItemTag);
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string CraftLookup(string sResRef, int iClothType);
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void main()
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{
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object oItem = GetInventoryDisturbItem();
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object oPC = GetLastDisturbed();
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object oSelf = OBJECT_SELF;
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string sTag = GetTag(oItem);
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string sSuccess = "";
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string sFail = "";
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string sItemResRef = "";
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string sItemResRefPoor = "";
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string sItemResRefExceptional = "";
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int iRandom = 0;
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int iSuccess = 0;
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int iSuccess2 = 0;
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int iSkillGain = 0;
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int iComponent1 = 1;
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int iComponent2 = 0;
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int iComponent3 = 0;
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int iComponent1Stackable = 1;
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int iComponent2Stackable = 0;
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int iComponent3Stackable = 0;
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int iStackSize = 0;
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int iClothType = GetLocalInt(oPC,"iUseLeatherType");
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string sComponent1 = "";
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string sComponent2 = "";
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string sComponent3 = "";
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string sComponent1Name = "";
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string sComponent2Name = "";
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string sComponent3Name = "";
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string sComponentResRef = "";
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object oTemp = OBJECT_INVALID;
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if (GetInventoryDisturbType()== INVENTORY_DISTURB_TYPE_ADDED)
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{
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// The following 3 lines are to ensure compatability with UOAbigal's Persistent Token System.
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// You can replace them with whatever 'no-drop' code you have or comment them out.
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string sNoDropFlag = (GetStringLeft(GetTag(oItem),6));
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if (sNoDropFlag == "NoDrop" || sNoDropFlag == "TOKEN_"||sNoDropFlag=="_TBOX_")
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return;
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if (GetBaseItemType(oItem)==BASE_ITEM_LARGEBOX)
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{
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DestroyObject(oItem);
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SendMessageToPC(oPC,"To avoid possible dupe exploits, the container placed in this bag may be destroyed.");
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return;
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}
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// End of compatability portion.
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CopyItem(oItem,oPC,TRUE);
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DestroyObject(oItem);
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FloatingTextStringOnCreature("You can only craft by removing pattern tokens from this station.",oPC,FALSE);
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}
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CopyObject(oItem,GetLocation(oPC),OBJECT_SELF,GetTag(oItem));
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DestroyObject(oItem);
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if (GetItemPossessedBy(oPC,"ITEM_SEWINGKIT")==OBJECT_INVALID)
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{
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SendMessageToPC(oPC,"You must have a sewing kit in order to make anything here.");
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return;
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}
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if (GetLocalInt(OBJECT_SELF,"iAmInUse") != 0)
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{
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SendMessageToPC(oPC,"You must wait till the current crafted item is completed before starting another.");
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return;
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}
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if (sTag == "SWITCH_LEATHER1")
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{
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SetLocalInt(oPC,"iUseLeatherType",0);
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FloatingTextStringOnCreature("Now using normal leather...",oPC,FALSE);
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}
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if (sTag == "SWITCH_LEATHER2")
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{
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SetLocalInt(oPC,"iUseLeatherType",1);
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FloatingTextStringOnCreature("Now using black leather...",oPC,FALSE);
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}
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if (sTag == "SWITCH_LEATHER3")
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{
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SetLocalInt(oPC,"iUseLeatherType",2);
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FloatingTextStringOnCreature("Now using white leather...",oPC,FALSE);
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}
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if (GetStringLeft(sTag,7)=="SWITCH_")
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{
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DestroyObject(oItem);
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string sTagSelf = GetTag(oSelf);
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AssignCommand(oPC,DoPlaceableObjectAction(oSelf,PLACEABLE_ACTION_USE));
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AssignCommand(oPC,DelayCommand(1.5,DoPlaceableObjectAction(GetNearestObjectByTag(sTagSelf,oPC,1),PLACEABLE_ACTION_USE)));
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return;
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}
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//int iTailorSkill = GetTokenPair(oPC,13,9);
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int iTailorSkill = GetCampaignInt("UOACraft","iTailorSkill",oPC);
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int iTailorChance = iTailorSkill;
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if (iTailorChance < 350)
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{
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iTailorChance = GetAbilityScore(oPC,ABILITY_DEXTERITY)*5;
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iTailorChance = iTailorChance+(GetAbilityScore(oPC,ABILITY_STRENGTH)*3);
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iTailorChance = iTailorChance+(GetAbilityScore(oPC,ABILITY_WISDOM)*2);
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iTailorChance = iTailorChance*3;
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if (iTailorChance>350)iTailorChance=350;
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if (iTailorSkill > iTailorChance) iTailorChance=iTailorSkill;
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}
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// Begin Crafting Test
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if (sTag == "P_LEATHER")
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{
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iTailorChance = iTailorChance - 300;
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sSuccess = "You carefully cut and sew the leather to create leather armor.";
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sFail = "You manage to mangle the leather in your attempt to craft leather armor.";
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sItemResRefPoor = CraftLookup("aarcl002",iClothType);
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sItemResRef = CraftLookup("nw_aarcl001",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl003",iClothType);
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iComponent1 = 2;
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sComponent1 = "SOFTLEATHER_LARGE"; // Soft Leather - Large
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sComponent1Name = "large soft leathers";
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}
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if (sTag == "P_PADDED")
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{
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iTailorChance = iTailorChance - 200;
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sSuccess = "You carefully cut and sew the leather and cloth to create padded armor.";
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sFail = "You manage to mangle the cloth and leather as you attempt to craft the armor.";
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sItemResRefPoor = CraftLookup("aarcl308",iClothType);
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sItemResRef = CraftLookup("nw_aarcl001",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl309",iClothType);
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iComponent1 = 1;
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sComponent1 = "SOFTLEATHER_LARGE"; // Soft Leather - Large
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sComponent1Name = "large soft leathers";
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iComponent2 = 1;
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sComponent2 = "ITEM_CLOTH_NORMAL"; // Normal Undyed Cloth
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sComponent2Name = "bolts of normal undyed cloth";
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}
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if (sTag == "P_STUDDED")
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{
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iTailorChance = iTailorChance - 500;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl310",iClothType);
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sItemResRef = CraftLookup("nw_aarcl002",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl311",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_NORMAL"; // Normal Metal Studs - Iron
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sComponent2Name = "metal studs";
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}
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if (sTag == "P_DULLSTUDDED")
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{
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iTailorChance = iTailorChance - 520;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl316",iClothType);
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sItemResRef = CraftLookup("aarcl315",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl317",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_DULL"; // Normal Metal Studs - Dull
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sComponent2Name = "dull copper metal studs";
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}
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if (sTag == "P_SHADOWSTUDDED")
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{
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iTailorChance = iTailorChance - 540;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl320",iClothType);
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sItemResRef = CraftLookup("aarcl319",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl321",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_SHADOW"; // Normal Metal Studs - Shadow Iron
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sComponent2Name = "shadow iron metal studs";
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}
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if (sTag == "P_COPPERSTUDDED")
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{
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iTailorChance = iTailorChance - 560;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl324",iClothType);
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sItemResRef = CraftLookup("aarcl323",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl325",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_COPPER"; // Normal Metal Studs - Copper
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sComponent2Name = "copper metal studs";
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}
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if (sTag == "P_BRONZESTUDDED")
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{
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iTailorChance = iTailorChance - 580;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl328",iClothType);
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sItemResRef = CraftLookup("aarcl327",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl329",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_BRONZE"; // Normal Metal Studs - Bronze
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sComponent2Name = "bronze metal studs";
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}
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if (sTag == "P_GOLDSTUDDED")
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{
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iTailorChance = iTailorChance - 600;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl360",iClothType);
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sItemResRef = CraftLookup("aarcl359",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl361",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_GOLD"; // Normal Metal Studs - Gold
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sComponent2Name = "gold metal studs";
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}
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if (sTag == "P_AGAPITESTUDDED")
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{
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iTailorChance = iTailorChance - 650;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl332",iClothType);
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sItemResRef = CraftLookup("aarcl331",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl333",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_AGAPITE"; // Normal Metal Studs - Agapite
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sComponent2Name = "agapite metal studs";
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}
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if (sTag == "P_VERITESTUDDED")
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{
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iTailorChance = iTailorChance - 700;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl336",iClothType);
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sItemResRef = CraftLookup("aarcl335",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl337",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_VERITE"; // Normal Metal Studs - Verite
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sComponent2Name = "verite metal studs";
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}
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if (sTag == "P_VALORITESTUDDED")
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{
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iTailorChance = iTailorChance - 750;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl340",iClothType);
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sItemResRef = CraftLookup("aarcl339",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl341",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_VALORITE"; // Normal Metal Studs - Valorite
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sComponent2Name = "valorite metal studs";
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}
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if (sTag == "P_SILVERSTUDDED")
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{
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iTailorChance = iTailorChance - 520;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl344",iClothType);
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sItemResRef = CraftLookup("aarcl343",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl345",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_SILVER"; // Normal Metal Studs - Silver
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sComponent2Name = "silver metal studs";
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}
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if (sTag == "P_MITHRILSTUDDED")
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{
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iTailorChance = iTailorChance - 700;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl348",iClothType);
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sItemResRef = CraftLookup("aarcl347",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl349",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_MITHRIL"; // Normal Metal Studs - Mithril
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sComponent2Name = "mithril metal studs";
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}
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if (sTag == "P_ADAMANTITESTUDDED")
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{
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iTailorChance = iTailorChance - 750;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl352",iClothType);
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sItemResRef = CraftLookup("aarcl351",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl353",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_ADAMANTITE"; // Normal Metal Studs - Adamantite
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sComponent2Name = "adamantite metal studs";
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}
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if (sTag == "P_PLATINUMSTUDDED")
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{
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iTailorChance = iTailorChance - 650;
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sSuccess = "You carefully cut and sew the leather and fasten the metal studs to create studded leather armor.";
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sFail = "The studded armor is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("aarcl356",iClothType);
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sItemResRef = CraftLookup("aarcl355",iClothType);
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sItemResRefExceptional = CraftLookup("aarcl357",iClothType);
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iComponent1 = 2;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 99;
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iComponent2Stackable = 1;
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sComponent2 = "ITEM_N_METALSTUD_PLATINUM"; // Normal Metal Studs - Platinum
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sComponent2Name = "platinum metal studs";
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}
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if (sTag == "P_SMALLBAG")
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{
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iTailorChance = iTailorChance - 510;
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sSuccess = "You carefully cut and sew the leather to create a small bag.";
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sFail = "The small bag is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("item_bag002",iClothType);
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sItemResRef = CraftLookup("item_bag001",iClothType);
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sItemResRefExceptional = CraftLookup("item_bag003",iClothType);
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iComponent1 = 1;
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sComponent1 = "HARDLEATHER_SMALL"; // Hard Leather - Small
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sComponent1Name = "small hardened leathers";
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iComponent2 = 2;
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sComponent2 = "SOFTLEATHER_SMALL"; // Soft Leather - Small
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sComponent2Name = "small softened leather";
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}
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if (sTag == "P_MEDIUMBAG")
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{
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iTailorChance = iTailorChance - 625;
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sSuccess = "You carefully cut and sew the leather to create a medium bag.";
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sFail = "The medium bag is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("item_bag011",iClothType);
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sItemResRef = CraftLookup("item_bag010",iClothType);
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sItemResRefExceptional = CraftLookup("item_bag012",iClothType);
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iComponent1 = 1;
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sComponent1 = "HARDLEATHER_MEDIUM"; // Hard Leather - Medium
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sComponent1Name = "medium hardened leathers";
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iComponent2 = 2;
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sComponent2 = "SOFTLEATHER_MEDIUM"; // Soft Leather - Medium
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sComponent2Name = "medium softened leather";
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}
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if (sTag == "P_LARGEBAG")
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{
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iTailorChance = iTailorChance - 750;
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sSuccess = "You carefully cut and sew the leather to create a large bag.";
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sFail = "The large bag is ruined in your attempt to craft it.";
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sItemResRefPoor = CraftLookup("item_bag020",iClothType);
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sItemResRef = CraftLookup("item_bag019",iClothType);
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sItemResRefExceptional = CraftLookup("item_bag021",iClothType);
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iComponent1 = 1;
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sComponent1 = "HARDLEATHER_LARGE"; // Hard Leather - Large
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sComponent1Name = "large hardened leathers";
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iComponent2 = 2;
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sComponent2 = "SOFTLEATHER_LARGE"; // Soft Leather - Large
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sComponent2Name = "large softened leather";
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}
|
|
if (sTag == "P_LEATHERGLOVES")
|
|
{
|
|
iTailorChance = iTailorChance - 400;
|
|
sSuccess = "You carefully cut and sew the leather to create a pair of leather gloves.";
|
|
sFail = "The leather gloves are ruined in your attempt to craft them.";
|
|
sItemResRefPoor = CraftLookup("gloves002",iClothType);
|
|
sItemResRef = CraftLookup("gloves001",iClothType);
|
|
sItemResRefExceptional = CraftLookup("gloves003",iClothType);
|
|
iComponent1 = 4;
|
|
sComponent1 = "SOFTLEATHER_TINY"; // Soft Leather - TINY
|
|
sComponent1Name = "tiny softened leathers";
|
|
}
|
|
if (sTag == "P_LEATHERBELT")
|
|
{
|
|
iTailorChance = iTailorChance - 550;
|
|
sSuccess = "You carefully cut and sew the leather to create a leather belt.";
|
|
sFail = "The leather belt is ruined in your attempt to craft it.";
|
|
sItemResRefPoor = CraftLookup("belt002",iClothType);
|
|
sItemResRef = CraftLookup("belt001",iClothType);
|
|
sItemResRefExceptional = CraftLookup("belt003",iClothType);
|
|
iComponent1 = 2;
|
|
sComponent1 = "HARDLEATHER_SMALL"; // Hard Leather - Small
|
|
sComponent1Name = "small hardened leathers";
|
|
}
|
|
if (sTag == "P_SOFTBOOTS")
|
|
{
|
|
iTailorChance = iTailorChance - 450;
|
|
sSuccess = "You carefully cut and sew the leather to create a pair of soft leather boots.";
|
|
sFail = "The boots are ruined in your attempt to craft them.";
|
|
sItemResRefPoor = CraftLookup("boots002",iClothType);
|
|
sItemResRef = CraftLookup("boots001",iClothType);
|
|
sItemResRefExceptional = CraftLookup("boots003",iClothType);
|
|
iComponent1 = 2;
|
|
sComponent1 = "SOFTLEATHER_MEDIUM"; // Soft Leather - Medium
|
|
sComponent1Name = "medium softened leathers";
|
|
iComponent2 = 2;
|
|
sComponent2 = "HARDLEATHER_TINY"; // Hard Leather - Tiny
|
|
sComponent2Name = "tiny hardened leathers";
|
|
}
|
|
if (sTag == "P_HARDBOOTS")
|
|
{
|
|
iTailorChance = iTailorChance - 575;
|
|
sSuccess = "You carefully cut and sew the leather to create a pair of hard leather boots.";
|
|
sFail = "The boots are ruined in your attempt to craft them.";
|
|
sItemResRefPoor = CraftLookup("boots011",iClothType);
|
|
sItemResRef = CraftLookup("boots010",iClothType);
|
|
sItemResRefExceptional = CraftLookup("boots012",iClothType);
|
|
iComponent1 = 2;
|
|
sComponent1 = "HARDLEATHER_MEDIUM"; // Hard Leather - Medium
|
|
sComponent1Name = "medium hardened leathers";
|
|
iComponent2 = 2;
|
|
sComponent2 = "HARDLEATHER_TINY"; // Hard Leather - Tiny
|
|
sComponent2Name = "tiny hardened leathers";
|
|
}
|
|
if (iClothType==1)
|
|
{
|
|
if (sComponent1=="HARDLEATHER_LARGE")
|
|
{
|
|
sComponent1Name = "large hardened black leathers";
|
|
sComponent1 = "HARDLEATHER_LARGEBLACK";
|
|
}
|
|
if (sComponent1=="SOFTLEATHER_LARGE")
|
|
{
|
|
sComponent1Name = "large softened black leathers";
|
|
sComponent1 = "SOFTLEATHER_LARGEBLACK";
|
|
}
|
|
if (sComponent1=="HARDLEATHER_SMALL")
|
|
{
|
|
sComponent1Name = "small hardened black leathers";
|
|
sComponent1 = "HARDLEATHER_SMALLBLACK";
|
|
}
|
|
if (sComponent2=="SOFTLEATHER_SMALL")
|
|
{
|
|
sComponent2Name = "small softened black leathers";
|
|
sComponent2 = "SOFTLEATHER_SMALLBLACK";
|
|
}
|
|
if (sComponent1=="HARDLEATHER_MEDIUM")
|
|
{
|
|
sComponent1Name = "medium hardened black leathers";
|
|
sComponent1 = "HARDLEATHER_MEDIUMBLACK";
|
|
}
|
|
if (sComponent2=="SOFTLEATHER_MEDIUM")
|
|
{
|
|
sComponent2Name = "medium softened black leathers";
|
|
sComponent2 = "SOFTLEATHER_MEDIUMBLACK";
|
|
}
|
|
if (sComponent2=="SOFTLEATHER_LARGE")
|
|
{
|
|
sComponent2Name = "large softened black leathers";
|
|
sComponent2 = "SOFTLEATHER_LARGEBLACK";
|
|
}
|
|
if (sComponent1=="SOFTLEATHER_TINY")
|
|
{
|
|
sComponent1Name = "tiny softened black leathers";
|
|
sComponent1 = "SOFTLEATHER_TINYBLACK";
|
|
}
|
|
if (sComponent2=="HARDLEATHER_TINY")
|
|
{
|
|
sComponent2Name = "tiny hardened black leathers";
|
|
sComponent2 = "HARDLEATHER_TINYBLACK";
|
|
}
|
|
}
|
|
if (iClothType==2)
|
|
{
|
|
if (sComponent1=="HARDLEATHER_LARGE")
|
|
{
|
|
sComponent1Name = "large hardened white leathers";
|
|
sComponent1 = "HARDLEATHER_LARGEWHITE";
|
|
}
|
|
if (sComponent1=="SOFTLEATHER_LARGE")
|
|
{
|
|
sComponent1Name = "large softened white leathers";
|
|
sComponent1 = "SOFTLEATHER_LARGEWHITE";
|
|
}
|
|
if (sComponent1=="HARDLEATHER_SMALL")
|
|
{
|
|
sComponent1Name = "small hardened white leathers";
|
|
sComponent1 = "HARDLEATHER_SMALLWHITE";
|
|
}
|
|
if (sComponent2=="SOFTLEATHER_SMALL")
|
|
{
|
|
sComponent2Name = "small softened white leathers";
|
|
sComponent2 = "SOFTLEATHER_SMALLWHITE";
|
|
}
|
|
if (sComponent1=="HARDLEATHER_MEDIUM")
|
|
{
|
|
sComponent1Name = "medium hardened white leathers";
|
|
sComponent1 = "HARDLEATHER_MEDIUMWHITE";
|
|
}
|
|
if (sComponent2=="SOFTLEATHER_MEDIUM")
|
|
{
|
|
sComponent2Name = "medium softened white leathers";
|
|
sComponent2 = "SOFTLEATHER_MEDIUMWHITE";
|
|
}
|
|
if (sComponent2=="SOFTLEATHER_LARGE")
|
|
{
|
|
sComponent2Name = "large softened white leathers";
|
|
sComponent2 = "SOFTLEATHER_LARGEWHITE";
|
|
}
|
|
if (sComponent1=="SOFTLEATHER_TINY")
|
|
{
|
|
sComponent1Name = "tiny softened white leathers";
|
|
sComponent1 = "SOFTLEATHER_TINYWHITE";
|
|
}
|
|
if (sComponent2=="HARDLEATHER_TINY")
|
|
{
|
|
sComponent2Name = "tiny hardened white leathers";
|
|
sComponent2 = "HARDLEATHER_TINYWHITE";
|
|
}
|
|
}
|
|
|
|
// check for components
|
|
if (GetNumItems(oPC,sComponent1) < iComponent1)
|
|
{
|
|
FloatingTextStringOnCreature("You do not have enough "+sComponent1Name+" to do this.",oPC,FALSE);
|
|
return;
|
|
}
|
|
if (iComponent2 > 0)
|
|
{
|
|
if (GetNumItems(oPC,sComponent2) < iComponent2)
|
|
{
|
|
FloatingTextStringOnCreature("You do not have enough "+sComponent2Name+" to do this.",oPC,FALSE);
|
|
return;
|
|
}
|
|
}
|
|
if (iComponent3 > 0)
|
|
{
|
|
if (GetNumItems(oPC,sComponent3) < iComponent3)
|
|
{
|
|
FloatingTextStringOnCreature("You do not have enough "+sComponent3Name+" to do this.",oPC,FALSE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Set Tailor Desk to 'in use'
|
|
SetLocalInt(OBJECT_SELF,"iAmInUse",99);
|
|
DelayCommand(12.0,SetLocalInt(OBJECT_SELF,"iAmInUse",0));
|
|
|
|
// Remove all components
|
|
float fPause = 0.0;
|
|
if (iComponent1Stackable != 0)
|
|
{
|
|
oTemp = GetItemPossessedBy(oPC,sComponent1);
|
|
sComponentResRef = GetResRef(oTemp);
|
|
iStackSize = GetNumStackedItems(oTemp);
|
|
DestroyObject(oTemp);
|
|
if (iStackSize < iComponent1)
|
|
{
|
|
iComponent1 = iComponent1 - iStackSize;
|
|
DelayCommand(2.0,GetNextStackedItem(oPC,sComponent1,iComponent1,1,sComponentResRef));
|
|
}
|
|
else
|
|
{
|
|
if (iStackSize > iComponent1)
|
|
{
|
|
iStackSize = iStackSize - iComponent1;
|
|
DelayCommand(1.0,CreateAnObject(sComponentResRef,oPC,iStackSize));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (iComponent1; iComponent1>0; iComponent1--)
|
|
{
|
|
fPause = fPause+0.5;
|
|
AssignCommand(oPC,DelayCommand(fPause,GetNextItemPossessedBy(oPC,sComponent1)));
|
|
}
|
|
}
|
|
if (sComponent2 != "")
|
|
{
|
|
if (iComponent2Stackable != 0)
|
|
{
|
|
oTemp = GetItemPossessedBy(oPC,sComponent2);
|
|
sComponentResRef = GetResRef(oTemp);
|
|
iStackSize = GetNumStackedItems(oTemp);
|
|
DestroyObject(oTemp);
|
|
if (iStackSize < iComponent2)
|
|
{
|
|
iComponent2 = iComponent2 - iStackSize;
|
|
DelayCommand(2.0,GetNextStackedItem(oPC,sComponent2,iComponent2,1, sComponentResRef));
|
|
}
|
|
else
|
|
{
|
|
if (iStackSize > iComponent2)
|
|
{
|
|
iStackSize = iStackSize - iComponent2;
|
|
DelayCommand(1.0,CreateAnObject(sComponentResRef,oPC,iStackSize));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (iComponent2; iComponent2>0; iComponent2--)
|
|
{
|
|
fPause = fPause+0.5;
|
|
AssignCommand(oPC,DelayCommand(fPause,GetNextItemPossessedBy(oPC,sComponent2)));
|
|
}
|
|
}
|
|
}
|
|
if (sComponent3 != "")
|
|
{
|
|
if (iComponent3Stackable != 0)
|
|
{
|
|
oTemp = GetItemPossessedBy(oPC,sComponent3);
|
|
sComponentResRef = GetResRef(oTemp);
|
|
iStackSize = GetNumStackedItems(oTemp);
|
|
DestroyObject(oTemp);
|
|
if (iStackSize < iComponent3)
|
|
{
|
|
iComponent3 = iComponent3 - iStackSize;
|
|
DelayCommand(2.0,GetNextStackedItem(oPC,sComponent3,iComponent3,1, sComponentResRef));
|
|
}
|
|
else
|
|
{
|
|
if (iStackSize > iComponent3)
|
|
{
|
|
iStackSize = iStackSize - iComponent3;
|
|
DelayCommand(1.0,CreateAnObject(sComponentResRef,oPC,iStackSize));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (iComponent3; iComponent3>0; iComponent3--)
|
|
{
|
|
fPause = fPause +0.5;
|
|
AssignCommand(oPC,DelayCommand(fPause,GetNextItemPossessedBy(oPC,sComponent3)));
|
|
}
|
|
}
|
|
}
|
|
|
|
AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0,12.0));
|
|
AssignCommand(oPC,PlaySound("as_cv_shopmetal1"));
|
|
AssignCommand(oPC,DelayCommand(3.0,PlaySound("as_cv_shopmetal1")));
|
|
AssignCommand(oPC,DelayCommand(6.0,PlaySound("as_cv_shopmetal1")));
|
|
AssignCommand(oPC,DelayCommand(9.0,PlaySound("as_cv_shopmetal1")));
|
|
PlaySound("as_na_grassmove3");
|
|
DelayCommand(6.0,PlaySound("as_na_grassmove3"));
|
|
|
|
if (Random(800)<=iTailorChance)
|
|
{
|
|
iSuccess = 1;
|
|
iSuccess2 = 1;
|
|
iTailorChance = iTailorChance - 50;
|
|
if (Random(1000) <= iTailorChance) iSuccess2 = iSuccess2+1;
|
|
iTailorChance = iTailorChance-100;
|
|
if (Random(1000) <= iTailorChance) iSuccess2 = iSuccess2+1;
|
|
iTailorChance = iTailorChance + 150;
|
|
if (iSuccess2 == 1)AssignCommand(oPC,DelayCommand(12.0,CreateAnObject(sItemResRefPoor,oPC,1)));
|
|
if (iSuccess2 == 2)AssignCommand(oPC,DelayCommand(12.0,CreateAnObject(sItemResRef,oPC,1)));
|
|
if (iSuccess2 == 3)AssignCommand(oPC,DelayCommand(12.0,CreateAnObject(sItemResRefExceptional,oPC,1)));
|
|
AssignCommand(oPC,DelayCommand(12.0,FloatingTextStringOnCreature(sSuccess,oPC,FALSE)));
|
|
if (Random(1000) >= iTailorSkill)
|
|
{
|
|
if (d10(1)+1 >= iTailorChance/100) iSkillGain = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AssignCommand(oPC,DelayCommand(12.0,FloatingTextStringOnCreature(sFail,oPC,FALSE)));
|
|
}
|
|
//Ensure no more than 1 skill gain every 10 seconds to avoid token droppage.
|
|
if (iSkillGain ==1)
|
|
{
|
|
if (GetLocalInt(oPC,"iSkillGain")!= 0)
|
|
{
|
|
iSkillGain = 0;
|
|
}
|
|
else
|
|
{
|
|
SetLocalInt(oPC,"iSkillGain",99);
|
|
DelayCommand(10.0,SetLocalInt(oPC,"iSkillGain",0));
|
|
}
|
|
}
|
|
|
|
// Do skill gains
|
|
if (iSkillGain ==1)
|
|
{
|
|
string sOldSkill = "";
|
|
string sOldSkill2 = "";
|
|
iTailorSkill++;
|
|
sOldSkill2 = IntToString(iTailorSkill);
|
|
sOldSkill = "."+GetStringRight(sOldSkill2,1);
|
|
if (iTailorSkill > 9)
|
|
{
|
|
sOldSkill = GetStringLeft(sOldSkill2,GetStringLength(sOldSkill2)-1)+sOldSkill;
|
|
}
|
|
else
|
|
{
|
|
sOldSkill = "0"+sOldSkill;
|
|
}
|
|
if (iTailorSkill <= 1000)
|
|
{
|
|
//DelayCommand(13.0,SetTokenPair(oPC,13,9,iTailorSkill));
|
|
DelayCommand(13.0,SetCampaignInt("UOACraft","iTailorSkill",iTailorSkill,oPC));
|
|
DelayCommand(13.0,SendMessageToPC(oPC,"===================================="));
|
|
DelayCommand(13.0,SendMessageToPC(oPC,"Your skill in tailoring has gone up!"));
|
|
DelayCommand(13.0,SendMessageToPC(oPC,"Current tailoring skill : "+ sOldSkill+"%"));
|
|
DelayCommand(13.0,SendMessageToPC(oPC,"===================================="));
|
|
if (GetLocalInt(GetModule(),"_UOACraft_XP")!=0) DelayCommand(12.9,GiveXPToCreature(oPC,GetLocalInt(GetModule(),"_UOACraft_XP")));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CreateAnObject(string sResource, object oPC, int iStackSize)
|
|
{
|
|
CreateItemOnObject(sResource,oPC,iStackSize);
|
|
return;
|
|
}
|
|
|
|
void GetNextStackedItem(object oPC, string sItemTag, int iCount, int iMode, string sStackResRef)
|
|
{
|
|
object oTemp = GetItemPossessedBy(oPC,sItemTag);
|
|
int iStackCount = GetNumStackedItems(oTemp);
|
|
int iTemp = iCount - iStackCount;
|
|
iStackCount = iStackCount-iCount;
|
|
DestroyObject(oTemp);
|
|
if (iStackCount > 0)
|
|
{
|
|
SendMessageToPC(oPC,"You should get back "+IntToString(iStackCount));
|
|
DelayCommand(1.0,CreateAnObject(sStackResRef,oPC,iStackCount));
|
|
}
|
|
// this next line *should* recursively call this function if the number of
|
|
// stacked items does not meet the required number of items to be destroyed.
|
|
if (iTemp > 0) DelayCommand(1.0,GetNextStackedItem(oPC,sItemTag,iTemp, iMode, sStackResRef));
|
|
return;
|
|
}
|
|
|
|
void GetNextItemPossessedBy(object oPC, string sItemTag)
|
|
{
|
|
object oTemp = GetItemPossessedBy(oPC,sItemTag);
|
|
DestroyObject(oTemp);
|
|
return;
|
|
}
|
|
|
|
|
|
string CraftLookup(string sResRef, int iClothType)
|
|
{
|
|
switch (iClothType)
|
|
{
|
|
case 1:
|
|
{
|
|
//Normal Studded Black Leather
|
|
if (sResRef=="aarcl310") return "aarcl364";
|
|
if (sResRef=="nw_aarcl002") return "aarcl363";
|
|
if (sResRef=="aarcl311") return "aarcl365";
|
|
//Dull Copper Studded Black Leather
|
|
if (sResRef=="aarcl316") return "aarcl367";
|
|
if (sResRef=="aarcl315") return "aarcl366";
|
|
if (sResRef=="aarcl317") return "aarcl368";
|
|
//Shadow Iron Studded Black Leather
|
|
if (sResRef=="aarcl320") return "aarcl370";
|
|
if (sResRef=="aarcl319") return "aarcl369";
|
|
if (sResRef=="aarcl321") return "aarcl371";
|
|
//Copper Studded Black Leather
|
|
if (sResRef=="aarcl324") return "aarcl373";
|
|
if (sResRef=="aarcl323") return "aarcl372";
|
|
if (sResRef=="aarcl325") return "aarcl374";
|
|
//Bronze Studded Black Leather
|
|
if (sResRef=="aarcl328") return "aarcl376";
|
|
if (sResRef=="aarcl327") return "aarcl375";
|
|
if (sResRef=="aarcl329") return "aarcl377";
|
|
//Gold Studded Black Leather
|
|
if (sResRef=="aarcl360") return "aarcl379";
|
|
if (sResRef=="aarcl359") return "aarcl378";
|
|
if (sResRef=="aarcl361") return "aarcl380";
|
|
//Agapite Studded Black Leather
|
|
if (sResRef=="aarcl332") return "aarcl382";
|
|
if (sResRef=="aarcl331") return "aarcl381";
|
|
if (sResRef=="aarcl333") return "aarcl383";
|
|
//Verite Studded Black Leather
|
|
if (sResRef=="aarcl336") return "aarcl385";
|
|
if (sResRef=="aarcl335") return "aarcl384";
|
|
if (sResRef=="aarcl337") return "aarcl386";
|
|
//Valorite Studded Black Leather
|
|
if (sResRef=="aarcl340") return "aarcl388";
|
|
if (sResRef=="aarcl339") return "aarcl387";
|
|
if (sResRef=="aarcl341") return "aarcl389";
|
|
//Silver Studded Black Leather
|
|
if (sResRef=="aarcl344") return "aarcl391";
|
|
if (sResRef=="aarcl343") return "aarcl390";
|
|
if (sResRef=="aarcl345") return "aarcl392";
|
|
//Mithril Studded Black Leather
|
|
if (sResRef=="aarcl348") return "aarcl394";
|
|
if (sResRef=="aarcl347") return "aarcl393";
|
|
if (sResRef=="aarcl349") return "aarcl395";
|
|
//Adamantite Studded Black Leather
|
|
if (sResRef=="aarcl352") return "aarcl397";
|
|
if (sResRef=="aarcl351") return "aarcl396";
|
|
if (sResRef=="aarcl353") return "aarcl398";
|
|
//Platinum Studded Black Leather
|
|
if (sResRef=="aarcl356") return "aarcl400";
|
|
if (sResRef=="aarcl355") return "aarcl399";
|
|
if (sResRef=="aarcl357") return "aarcl401";
|
|
//Black Leather Armor
|
|
if (sResRef=="aarcl002") return "aarcl442";
|
|
if (sResRef=="nw_aarcl001") return "aarcl441";
|
|
if (sResRef=="aarcl003") return "aarcl443";
|
|
//Black Padded Armor
|
|
if (sResRef=="aarcl308") return "aarcl448";
|
|
if (sResRef=="nw_aarcl001") return "aarcl447";
|
|
if (sResRef=="aarcl309") return "aarcl449";
|
|
//Small Black Leather Bag
|
|
if (sResRef=="item_bag002") return "item_bag005";
|
|
if (sResRef=="item_bag001") return "item_bag004";
|
|
if (sResRef=="item_bag003") return "item_bag006";
|
|
//Medium Black Leather Bag
|
|
if (sResRef=="item_bag011") return "item_bag014";
|
|
if (sResRef=="item_bag010") return "item_bag013";
|
|
if (sResRef=="item_bag012") return "item_bag015";
|
|
//Large Black Leather Bag
|
|
if (sResRef=="item_bag020") return "item_bag023";
|
|
if (sResRef=="item_bag019") return "item_bag022";
|
|
if (sResRef=="item_bag021") return "item_bag024";
|
|
//Black Leather Gloves
|
|
if (sResRef=="gloves002") return "gloves005";
|
|
if (sResRef=="gloves001") return "gloves004";
|
|
if (sResRef=="gloves003") return "gloves006";
|
|
//Black Leather Belt
|
|
if (sResRef=="belt002") return "belt005";
|
|
if (sResRef=="belt001") return "belt004";
|
|
if (sResRef=="belt003") return "belt006";
|
|
//Soft Black Leather Boots
|
|
if (sResRef=="boots002") return "boots005";
|
|
if (sResRef=="boots001") return "boots004";
|
|
if (sResRef=="boots003") return "boots006";
|
|
//Hard Black Leather Boots
|
|
if (sResRef=="boots011") return "boots014";
|
|
if (sResRef=="boots010") return "boots013";
|
|
if (sResRef=="boots012") return "boots015";
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
//Normal Studded White Leather
|
|
if (sResRef=="aarcl310") return "aarcl403";
|
|
if (sResRef=="nw_aarcl002") return "aarcl402";
|
|
if (sResRef=="aarcl311") return "aarcl404";
|
|
//Dull Copper Studded White Leather
|
|
if (sResRef=="aarcl316") return "aarcl406";
|
|
if (sResRef=="aarcl315") return "aarcl405";
|
|
if (sResRef=="aarcl317") return "aarcl407";
|
|
//Shadow Iron Studded White Leather
|
|
if (sResRef=="aarcl320") return "aarcl409";
|
|
if (sResRef=="aarcl319") return "aarcl408";
|
|
if (sResRef=="aarcl321") return "aarcl410";
|
|
//Copper Studded White Leather
|
|
if (sResRef=="aarcl324") return "aarcl412";
|
|
if (sResRef=="aarcl323") return "aarcl411";
|
|
if (sResRef=="aarcl325") return "aarcl413";
|
|
//Bronze Studded White Leather
|
|
if (sResRef=="aarcl328") return "aarcl415";
|
|
if (sResRef=="aarcl327") return "aarcl414";
|
|
if (sResRef=="aarcl329") return "aarcl416";
|
|
//Gold Studded White Leather
|
|
if (sResRef=="aarcl360") return "aarcl418";
|
|
if (sResRef=="aarcl359") return "aarcl417";
|
|
if (sResRef=="aarcl361") return "aarcl419";
|
|
//Agapite Studded White Leather
|
|
if (sResRef=="aarcl332") return "aarcl421";
|
|
if (sResRef=="aarcl331") return "aarcl420";
|
|
if (sResRef=="aarcl333") return "aarcl422";
|
|
//Verite Studded White Leather
|
|
if (sResRef=="aarcl336") return "aarcl424";
|
|
if (sResRef=="aarcl335") return "aarcl423";
|
|
if (sResRef=="aarcl337") return "aarcl425";
|
|
//Valorite Studded White Leather
|
|
if (sResRef=="aarcl340") return "aarcl427";
|
|
if (sResRef=="aarcl339") return "aarcl426";
|
|
if (sResRef=="aarcl341") return "aarcl428";
|
|
//Silver Studded White Leather
|
|
if (sResRef=="aarcl344") return "aarcl430";
|
|
if (sResRef=="aarcl343") return "aarcl429";
|
|
if (sResRef=="aarcl345") return "aarcl431";
|
|
//Mithril Studded White Leather
|
|
if (sResRef=="aarcl348") return "aarcl433";
|
|
if (sResRef=="aarcl347") return "aarcl432";
|
|
if (sResRef=="aarcl349") return "aarcl434";
|
|
//Adamantite Studded White Leather
|
|
if (sResRef=="aarcl352") return "aarcl436";
|
|
if (sResRef=="aarcl351") return "aarcl435";
|
|
if (sResRef=="aarcl353") return "aarcl437";
|
|
//Platinum Studded White Leather
|
|
if (sResRef=="aarcl356") return "aarcl439";
|
|
if (sResRef=="aarcl355") return "aarcl438";
|
|
if (sResRef=="aarcl357") return "aarcl440";
|
|
//White Leather Armor
|
|
if (sResRef=="aarcl002") return "aarcl445";
|
|
if (sResRef=="nw_aarcl001") return "aarcl444";
|
|
if (sResRef=="aarcl003") return "aarcl446";
|
|
//White Padded Armor
|
|
if (sResRef=="aarcl308") return "aarcl451";
|
|
if (sResRef=="nw_aarcl001") return "aarcl450";
|
|
if (sResRef=="aarcl309") return "aarcl452";
|
|
//Small White Leather Bag
|
|
if (sResRef=="item_bag002") return "item_bag008";
|
|
if (sResRef=="item_bag001") return "item_bag007";
|
|
if (sResRef=="item_bag003") return "item_bag009";
|
|
//Medium White Leather Bag
|
|
if (sResRef=="item_bag011") return "item_bag017";
|
|
if (sResRef=="item_bag010") return "item_bag016";
|
|
if (sResRef=="item_bag012") return "item_bag018";
|
|
//Large White Leather Bag
|
|
if (sResRef=="item_bag020") return "item_bag026";
|
|
if (sResRef=="item_bag019") return "item_bag025";
|
|
if (sResRef=="item_bag021") return "item_bag027";
|
|
//White Leather Gloves
|
|
if (sResRef=="gloves002") return "gloves008";
|
|
if (sResRef=="gloves001") return "gloves007";
|
|
if (sResRef=="gloves003") return "gloves009";
|
|
//White Leather Belt
|
|
if (sResRef=="belt002") return "belt008";
|
|
if (sResRef=="belt001") return "belt007";
|
|
if (sResRef=="belt003") return "belt009";
|
|
//Soft White Leather Boots
|
|
if (sResRef=="boots002") return "boots008";
|
|
if (sResRef=="boots001") return "boots007";
|
|
if (sResRef=="boots003") return "boots009";
|
|
//Hard White Leather Boots
|
|
if (sResRef=="boots011") return "boots017";
|
|
if (sResRef=="boots010") return "boots016";
|
|
if (sResRef=="boots012") return "boots018";
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
return sResRef;
|
|
break;
|
|
}
|
|
}
|
|
return sResRef;
|
|
}
|