Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
235 lines
6.9 KiB
Plaintext
235 lines
6.9 KiB
Plaintext
void CreateAnObject(string sResource, object oPC, int iProduct);
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void main()
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{
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if (GetInventoryDisturbType()!= INVENTORY_DISTURB_TYPE_ADDED)
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{
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if (GetLastDisturbed() == OBJECT_SELF)
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{
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DestroyObject(GetInventoryDisturbItem());
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return;
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}
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return;
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}
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object oPC = GetLastDisturbed();
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object oItem = GetInventoryDisturbItem();
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// The following 3 lines are to ensure compatability with UOAbigal's Persistent Token System.
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// You can replace them with whatever 'no-drop' code you have or comment them out.
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string sNoDropFlag = (GetStringLeft(GetTag(oItem),6));
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if (sNoDropFlag == "NoDrop" || sNoDropFlag == "TOKEN_"||sNoDropFlag=="_TBOX_")
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return;
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if (GetBaseItemType(oItem)==BASE_ITEM_LARGEBOX)
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{
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DestroyObject(oItem);
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SendMessageToPC(oPC,"To avoid possible dupe exploits, the container placed in this mill may be destroyed.");
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return;
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}
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// End of compatability portion.
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if (GetLocalInt(OBJECT_SELF,"iAmInUse") != 0)
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{
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CopyItem(oItem,oPC,TRUE);
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SendMessageToPC(oPC,"You must wait until the lautering is complete before starting another batch.");
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DestroyObject(oItem);
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return;
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}
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string sItemTag = GetTag(oItem);
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string sProduct = "INVALID";
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int iProduct = 1;
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int iDifficulty = 0;
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int iRandom;
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int iSkillGain;
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location lFire = GetLocation(OBJECT_SELF);
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string sSuccess = "You have successfully lautered the "+GetName(oItem)+".";
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string sFail = "The wort is contaminated with impurities and unuseable.";
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if (sItemTag=="item_mash_001") //corn
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{
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sProduct = "item_wort_001";
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iDifficulty=100;
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}
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if (sItemTag=="item_mash_002") //wheat
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{
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sProduct = "item_wort_002";
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iDifficulty=50;
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}
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if (sItemTag=="item_mash_003") //rice
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{
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sProduct = "item_wort_003";
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iDifficulty=-100;
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}
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if (sItemTag=="item_mash_004") //oats
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{
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sProduct = "item_wort_004";
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iDifficulty=-50;
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}
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if (sItemTag=="item_mash_005") //barley
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{
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sProduct = "item_wort_005";
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iDifficulty=200;
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}
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if (sItemTag=="item_mash_006") //sorghum
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{
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sProduct = "item_wort_006";
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iDifficulty=50;
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}
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if (sItemTag=="item_mash_007") //acorn
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{
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sProduct = "item_wort_007";
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iDifficulty=350;
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}
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if (sProduct=="INVALID")
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{
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SendMessageToPC(oPC,"You may not lauter this object into any form of wort!");
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CopyItem(oItem,oPC,TRUE);
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DestroyObject(oItem,0.1);
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return;
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}
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object oWater = GetItemPossessedBy(oPC,"ITEM_BUCKETOFWATER");
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if (oWater==OBJECT_INVALID)
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{
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FloatingTextStringOnCreature("You must have a full bucket of water in order to lauter this mash.",oPC,FALSE);
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CopyItem(oItem,oPC,TRUE);
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DestroyObject(oItem,0.1);
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return;
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}
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DestroyObject(oWater,0.1);
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DelayCommand(1.0,CreateAnObject("item001",oPC,1));
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object oSugar = GetItemPossessedBy(oPC,"item_syrup_003");
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if (oSugar==OBJECT_INVALID)
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{
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FloatingTextStringOnCreature("You must have some sugar in order to lauter this mash.",oPC,FALSE);
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CopyItem(oItem,oPC,TRUE);
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DestroyObject(oItem,0.1);
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return;
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}
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DestroyObject(oSugar,0.2);
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int iBrewSkill = GetCampaignInt("UOACraft","iBrewSkill",oPC);
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int iBrewChance = iBrewSkill;
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if (iBrewChance<350)
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{
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iBrewChance = GetAbilityScore(oPC,ABILITY_DEXTERITY)*5;
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iBrewChance = iBrewChance+(GetAbilityScore(oPC,ABILITY_WISDOM)*3);
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iBrewChance = iBrewChance+(GetAbilityScore(oPC,ABILITY_INTELLIGENCE)*2);
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iBrewChance = iBrewChance*3;
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if (iBrewChance>350)iBrewChance=350;
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if (iBrewSkill > iBrewChance) iBrewChance=iBrewSkill;
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}
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SetLocalInt(OBJECT_SELF,"iAmInUse",99);
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DelayCommand(12.0,SetLocalInt(OBJECT_SELF,"iAmInUse",0));
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DestroyObject(oItem,0.1);
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iBrewChance = iBrewChance-iDifficulty;
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if (iBrewChance<1)iBrewChance=1;
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//Play animations for craft process
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AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0,6.0));
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AssignCommand(oPC,DelayCommand(6.0,ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0,3.0)));
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AssignCommand(oPC,DelayCommand(9.0,ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0,3.0)));
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DelayCommand(0.1,PlaySound("as_cv_smithwatr1"));
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DelayCommand(1.0,PlaySound("al_na_lavapool1"));
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DelayCommand(8.0,PlaySound("as_cv_pipegroan3"));
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object oTemp = CreateObject(OBJECT_TYPE_PLACEABLE,"plc_dustplume",GetLocation(OBJECT_SELF));
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DestroyObject(oTemp,10.5);
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AssignCommand(oTemp,DelayCommand(4.0,PlaySound("as_cv_winch1")));
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AssignCommand(oTemp,DelayCommand(7.0,PlaySound("as_cv_winch1")));
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iRandom = Random(1000)+Random(1000)+Random(800);//Adjusted difficulty downwards by a small percent to make lowlevel cooks succeed a bit more.
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iRandom = iRandom/3;
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if (iRandom<=iBrewChance)
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{
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if (Random(1000) >= iBrewSkill)
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{
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if (d10(1)+1 >= iBrewChance/100) iSkillGain = 1;
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}
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iProduct = 1;
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if ((Random(1000)+500)<=iBrewChance) iProduct++;
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if (iBrewSkill==1000) iProduct = 2;
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DelayCommand(11.0,PlaySound("as_na_splash1"));
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AssignCommand(GetArea(oPC),DelayCommand(12.0,FloatingTextStringOnCreature(sSuccess,oPC,FALSE)));
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AssignCommand(GetArea(oPC),DelayCommand(12.1,CreateAnObject(sProduct,oPC,iProduct)));
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}
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else
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{
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AssignCommand(GetArea(oPC),DelayCommand(12.0,FloatingTextStringOnCreature(sFail,oPC,FALSE)));
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DelayCommand(10.0,PlaySound("as_cv_sewermisc3"));
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return;
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}
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//Ensure no more than 1 skill gain every 10 seconds to avoid token droppage.
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if (iSkillGain ==1)
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{
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if (GetLocalInt(oPC,"iSkillGain")!= 0)
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{
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iSkillGain = 0;
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}
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else
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{
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SetLocalInt(oPC,"iSkillGain",99);
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DelayCommand(10.0,SetLocalInt(oPC,"iSkillGain",0));
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}
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}
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if (iSkillGain ==1)
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{
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string sOldSkill = "";
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string sOldSkill2 = "";
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iBrewSkill++;
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sOldSkill2 = IntToString(iBrewSkill);
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sOldSkill = "."+GetStringRight(sOldSkill2,1);
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if (iBrewSkill > 9)
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{
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sOldSkill = GetStringLeft(sOldSkill2,GetStringLength(sOldSkill2)-1)+sOldSkill;
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}
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else
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{
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sOldSkill = "0"+sOldSkill;
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}
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if (iBrewSkill <= 1000)
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{
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//DelayCommand(13.0,SetTokenPair(oPC,13,3,iBrewSkill));
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DelayCommand(12.5,SetCampaignInt("UOACraft","iBrewSkill",iBrewSkill,oPC));
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DelayCommand(12.5,SendMessageToPC(oPC,"=================================="));
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DelayCommand(12.5,SendMessageToPC(oPC,"Your skill in brewing has gone up!"));
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DelayCommand(12.5,SendMessageToPC(oPC,"Current brewing skill : "+ sOldSkill+"%"));
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DelayCommand(12.5,SendMessageToPC(oPC,"=================================="));
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if (GetLocalInt(GetModule(),"_UOACraft_XP")!=0) DelayCommand(12.4,GiveXPToCreature(oPC,GetLocalInt(GetModule(),"_UOACraft_XP")));
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}
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}
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}
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void CreateAnObject(string sResource, object oPC, int iProduct)
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{
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CreateItemOnObject(sResource,oPC,1);
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iProduct = iProduct - 1;
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if (iProduct>0) DelayCommand(0.1,CreateAnObject(sResource,oPC,iProduct));
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return;
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}
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